Ceremonies are Oblivion’s equivalent to Blood Sorcery’s Rituals and function in similar ways with the exceptions below.
Unless otherwise noted, performing a Ceremony requires a Rouse Check, five minutes per level to cast, and a winning Resolve + Oblivion test (Difficulty = Ceremony level +1). Ceremonies usually require additional ingredients or sacrifices to mingle the caster’s vitae with. Unless otherwise stated the caster can only perform beneficial Ceremonies on themselves. Ghouls of Oblivion practitioners, or thin-bloods, can gain temporary access to Oblivion powers, but not to Ceremonies.
Ceremonies each have a prerequisite Oblivion power. At character creation a player can choose one Level 1 Ceremony if they have at least one Oblivion power noted as a prerequisite for that Ceremony. Characters can buy new Ceremonies at the cost of the Ceremony’s level x 3 experience points, providing they meet the power prerequisite as well. Learning new Ceremonies during play requires both experience and time, as well as a teacher who knows the Ceremony already. Expect a Ceremony to take at least the square of its rating in weeks to learn.
CEREMONY PREREQUISITES
| Level | Oblivion Power | Ceremonies |
| 1 | Gift of False Life | Ashes to Ashes |
| 1 | Summon Spirit | The Binding Fetter |
| 2 | Awaken the Homuncular Servant | Where the Veil Thins |
| 2 | Compel Spirit | Where the Veil Thins |
| 3 | Host Spirit | Aura of Decay |
| 3 | Shambling Hordes | Aura of Decay |
| 4 | Bind the Spirit | Necrotic Plague |
| 4 | Split the Veil | Necrotic Plague |
| 5 | Lazarene Blessing | Skuld Fulfilled |