1. Abilities

Oblivion Ceremonies

Ceremonies are Oblivion’s equivalent to Blood Sorcery’s Rituals and function in similar ways with the exceptions below.

Unless otherwise noted, performing a Ceremony requires a Rouse Check, five minutes per level to cast, and a winning Resolve + Oblivion test (Difficulty = Ceremony level +1). Ceremonies usually require additional ingredients or sacrifices to mingle the caster’s vitae with. Unless otherwise stated the caster can only perform beneficial Ceremonies on themselves. Ghouls of Oblivion practitioners, or thin-bloods, can gain temporary access to Oblivion powers, but not to Ceremonies.

Ceremonies each have a prerequisite Oblivion power. At character creation a player can choose one Level 1 Ceremony if they have at least one Oblivion power noted as a prerequisite for that Ceremony. Characters can buy new Ceremonies at the cost of the Ceremony’s level x 3 experience points, providing they meet the power prerequisite as well. Learning new Ceremonies during play requires both experience and time, as well as a teacher who knows the Ceremony already. Expect a Ceremony to take at least the square of its rating in weeks to learn.

CEREMONY PREREQUISITES


Level
Oblivion Power
Ceremonies
1Gift of False Life
Ashes to Ashes
1Summon Spirit
The Binding Fetter
2Awaken the Homuncular Servant
Where the Veil Thins
2Compel Spirit
Where the Veil Thins
3Host Spirit
Aura of Decay
3Shambling Hordes
Aura of Decay
4Bind the Spirit
Necrotic Plague
4Split the Veil
Necrotic Plague
5Lazarene Blessing
Skuld Fulfilled

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