Bloodlands
  1. Locations

Bloodlands

Desert

A desolate, inhospitable place. A land lashed by sorcery, poisoned by magic, where rock and soil are dyed bold hues by arcane mordants leaking from the translucent shards that fall nightly from the sky, blazing above the cursed land.

This was once the realm of Catarina.

Before the Year of Flames, these were beautiful rolling hills; now nothing but blood-red sand remains.

In their attempt to quell the demonic invasion, the most powerful magic-users of Iralas unleashed their powers here. Some with noble intentions; some just as an excuse to perform twisted arcane experiments. This is said to be the root cause of all arcane phenomenon in the region.

Reality wears thin here.

The sky above the Bloodlands is filled with enormous crystals, which occasionally come crashing down, seemingly out of nowhere. Sometimes these are full of gold, eldritch artifacts, and the glittering gemstone reservoirs of arcane power called “Occuliths.”

Tomb Crystals

The falling crystals are commonly called 'Tomb Crystals', due to some explorers claiming to have found strange corpses inside of them.

Broken Tomb Crystal releases poisonous vapors and mutagenic dust. While acute poisoning is most common in Gem Robbers (Those who make a living chasing down crashed Tomb Crystals and looting them) and others who risk direct exposure, Tomb Crystal pollution contaminates air and water across the whole Bloodlands. Most of the people who live here—especially the poor farmers and swineherds—will eventually die from it.

Even then, the dead are not safe from Tomb Crystal poisoning. If a body is not buried with the proper magic rituals, it will rise as a Lith Zombie or LithWight.