1. Notes

Ranger Equipment, Weapons & Armour

Rules

All gear has Usage Dice. 

  • Items roll after every use.
  • Melee weapons and armor roll only when sundered, or when a Critical Miss occurs.
  • Ranged weapons roll on a Critical Miss and after the end of a battle, reflecting the usage of ammunition during battle.

Usage Dice know the following tiers: D8>D6>D4>D2. It decreases on a 1-2. A D2 means you can use it one final time.

Most items, including light weapons, potions, a week’s rations, tools, have a weight of 1, meaning it takes up 1 slot. Particularly heavy or bulky items like armor or medium-to-heavy weapons may have 2 or 3 weight, requiring them to take up more slots.

A Ranger has a number of Item Slots based on their Constitution, broken down into: 

  • Back: 5 + CON bonus. 1 Action to retrieve.
  • Chest: 1 + CON bonus. 1 Action to retrieve if prone.
  • Hips: 1 + CON bonus. No action to retrieve