Festivities
Town feasts, caroling, many farmers dress their horses in the saddles an colors of snowfrost bicorns often using monster parts or other horned animals to replicate a bicorn. Shadow puppetry is one of the most well-known storytelling uses during this time to convey many a winters tales of either interactions with Father Frixlaund or sew stories of good behaviors & bad deeds - AND most fun for the kids is a special game called "Frixlaund's Foraging."
Frixlaund's Foraging
Frixlaund's Foraging is a 3-party game wherein there are two groups of regular people - one bandits, one villagers, and a third solo person who takes the role of Father Frixlaund. Over the course of however long is decided, fifteen minutes to half an hour or an hour...
- It is up to the bandits to steal from the villagers and safeguard the ill-gotten toys somewhere within a predetermined area.
- The villagers must work with Father Frixlaund to get them back, as Father Frixlaund holds up a hooded lantern to try spotting the bandits in the dark (must be played towards the evening time where sun is either mostly down or all the way down).
Both sides can use snowballs to try deterring the other side, but Father Frixlaund is the only one allowed to tap people with the cudgel. Anyone tapped with the cudgel must sit out in Frixlund's prison until the game is over or a bandit comes to free them. At the end of the allotted time, each side is able to open up their spoils of battle, and Father Frixlaund gets a special gift for running around for so long, but can also deliver two gifts to whoever they see fit.
Punishments
Unbeknownst to the commonfolk, Father Frixlaund is real. He rides on a snowfrost bicorn of his own taming, walking the Material Plane in search of something long lost but still driven to keep up the hunt. His magical lantern can illuminate the footsteps of those he comes across, illuminating blood red for those who have stolen, betrayed, or killed - displaying blood on pure white snow. It glows yellow for those unfortunate and lost in the winter's gale. Lastly, glowing a hopeful blue for those who are downtrodden and could use some good tidings this Friselia's Grace.
For bandits and nobles alike, any he comes across with a red trail gets an unfortunate visit - staying true to his tales, he ventures to their estate, hiding place, whatever he comes across - and ravishes their abode for ill-gotten gains and punishing those who have long done harm to the nearby community. His domain only extends to anything done within the winter months, but not many know this. He is unable to go around the world in one night, but where he DOES show up - you can usually hear of some nobles getting their estates demolished or bandits being purified under the harsh cudgel of justice. Much of the results tend to be situations where not many can believe that one entity would have done it - bodies left so bloodied that it is USUALLY impossible to vindicate what type of humanoid it used to be. Manors and the like with strange infiltrations, broken down walls - even support structures being wrecked yet the building still stands as a testament and example. For those close enough to bare witness, only the bloody screams are heard through pitch black darkness not even lantern lights they carry may penetrate.