1. Notes

Arcanist

Character Creation

Arcanists practice the traditional Academic style of arcane spellcasting. While they may belong to varying factions, traditions, and schools, their abilities all work the same way mechanically.


Arcanist Class Abilities

Arcanists roll 1d6-1 for their hit points, modified by Constitution. This roll cannot be less than 1, even with the penalty.

Arcanists have a base attack bonus equal to their level divided by five, rounded down. Thus, their bonus is +0 until it reaches +1 at fifth level and +2 at tenth.


Arcanists must be able to move freely to channel undisrupted metadimensional energy. They cannot cast spells while wearing any kind of powered armor, or any other sort of armor with an Encumbrance value higher than zero.


Arcanists may choose foci from the General Arcane list. They get a bonus focus chosen from this list as an addition to their usual free pick at character creation.


Arcanists get Cast Magic-0 as a bonus skill. If this would increase their skill level above level-1, they may instead pick any other non-psychic skill.


Arcanists start play knowing two first-level spells from the Arcanist spell list, plus one more for each point of bonus Intelligence modifier. If not using the Occult Lore rules from the Arcane Research and Development section, they can pick two more Arcanist spells of any level they can cast each time they advance a character level.


Arcanist Spells Per Day






Arcanist Level
1st Level Spells
2nd Level Spells
3rd Level Spells
4th Level Spells
5th Level Spells
1
1
-
-
-
-
2
2
-
-
-
-
3
2
1
-
-
-
4
3
2
-
-
-
5
3
2
1
-
-
6
3
3
2
-
-
7
4
3
2
1
-
8
4
3
3
2
-
9
5
4
3
2
1
10+
5
4
3
3
2

The entries list the number of spells an Arcanist can prepare each day of a given spell level. There is no limit to the number of spells an Arcanist can learn at each level, assuming a source is found for them.



Level 1 Arcanist Spells

Aspect of Elegance
Cerebral Buffer Regeneration
Energetic Construct Evocation
Evoked Image Projection
Implanted Whim
Manipulatory Shadow Manifestation
Neural Burn Cascade
Personal Shielding Field
Variant MES Perception
Void Flow Scan
Void Slip
Void Transceiver Emanation

Level 2 Arcanist Spells

Aversive Impulse Projection
Blindside Skip
Combat Shadow Manifestation
Concussive Pinhole Gate
Doppleganger Manifestation
Genetic Privacy Field
Ghost Field Emission
Patterned Energy Flare
Shadow Disruption Rubric
Universal Translation Rubric


Level 3 Arcanist Spells

Arcane Grounding
Cryptographic Control Protocol
Extradimensional Pocket
Gravitic Control Rubric
Hot Zone Invocation
Kinetic Siphon
Metadimensional Power Font
Projectile Repulsion Field
Quantum Jamming Field
Random Organic Failure


Level 4 Arcanist Spells

Cerebral Scramble Code
Clairvoyance Window Probe
Energy Amplification Boost
Orbital Insertion
Shadow Adjutant Manifestation
Solid Image Matrix
Spatial Realignment Warp
Spatial Ripcord Shift



Level 5 Arcanist Spells

Devourer Manifestation
Gravcar Pattern Instantiation
Metadimensional Passage
Protocol Amplification
Psychic Compulsion Induction
Uncontrolled Metadimensional Rift
Void Barrier Instantiation
Zero Energy Sink




Partial Arcanist Abilities

An Adventurer PC might choose to be a Partial Arcanist as part of their class selection. In that case, the following rules apply.


Partial Arcanists suffer a -1 penalty to their hit point rolls. Thus a Partial Warrior/Partial Arcanist would roll 1d6 for their hit points at each level.


Partial Arcanists suffer a -1 penalty to their attack bonus, as calculated by the other class. Thus that same Partial Warrior/Partial Arcanist would start play with an attack bonus if +0 instead of +1. This penalty cannot bring the character’s attack bonus below zero. If the other partial class also has this quality, such as a Partial Arcanist/Partial Pacter, then the PC’s attack bonus is +0, becoming +1 at fifth level and +2 at tenth.


Partial Arcanists can learn and prepare spells as an Arcanist of half their level, rounded up. A fifth level Partial Warrior/Partial Arcanist can prepare spells as if they were a third-level Arcanist, so they can prepare two first level and one second level spell each day.


Partial Arcanists cast their spells at their full level. Thus, the spells that PC casts would be cast as if they were a fifth level Arcanist.

Partial Arcanists are still subject to the armor limitations of a full Arcanist when casting spells. Any powered armor or any other armor with an Encum-brance value higher than zero will prevent effective spellcasting.


Partial Arcanists gain Cast Magic-0 as a bonus skill. If this would bring their Cast Magic skill abovelevel-1, they may instead pick any non-psychic skill in its place.


Partial Arcanists may choose General Arcane foci, but unlike full Arcanists, they do not get a free bonus focus from that list.