Hwuru
  1. Races

Hwuru

PC Race

Physical CharacteristicsHwuru are bipedal sophonts hailing from the Coreward Reach that bear some physical resemblance to Terran apes and sloths. They are shorter than humans but powerfully built with arms longer than their legs, and digits with claw-like structures (actually bony projections covered with horn) on their dorsal surface. They're covered with shaggy fur except on the anterior surface of their torsos, which are covered with leathery plates.

The hwuru evolved from arboreal insectivores. They have small, beak-like snouts (like the Terran echidna) and extendable tongues to aid in snatching up arthopods or their larvae in hard to reach places. Hwuru can’t swallow anything very large and must have bulkier foodstuffs made into a mash before they can consume it. Most hwuru have a mild dependence on chaoofsh a chemical attractant released by the trees native to their world. When off-world, they tend to wear a breathing apparatus to deliver this chemical.


Psychological Characteristics: Hwuru native culture is tribal and primitive by galactic standards. They have reputation for being highly sensitive to affronts to their honor and prone to violence, but this is a stereotype.

Names: Hwuru have a personal name and a tribe name.

Culture: On their native world, no hwuru have advanced beyond the Iron Age, and most live in tribal societies that use stone tools. Interaction with starfaring civilizations has afforded hwuru the chance to leave their planet, and they are sometimes found among the stars where their physical traits make them useful as hired muscle.

Examples: Personal names: Chafa, Ihooyo, Hakla, Hichi, Ooka, Tuklo, Ustakaa; Clan Names: Nuklagi-isa, Ichasulasa, Yarahutki, Kunipa-gichi, Muhwuhi-chisa, Bolahuma.

Backgrounds: Adventurer, Armsman or Tribesman. 

Classes: Warrior is by far the most common. They are never Psychics.

Attributes: Minimum strength of 12.


Special


Bone Claws

1d4 damage.


Climbing

All hwuru possess Climbing as a background skill.


Chaoofsh Dependence

Virtually all (85%) of hwuru are physically dependence on chaoofsh (an inhaled intoxicant). Going with-out for 12 hours or more leads to withdrawal: Toxicity 8, Interval one day, Virulence 3. Each failed save means a -1 to Intelligence, Wisdom, and Dexterity. Withdrawal resolves in 5 days.