Grenade users always roll to attack AC 10. On a miss, the grenade lands 1d10 meters away from the target in a random direction. Hit or miss, the grenade then explodes for 2d6 damage to all targets within 5 meters. Victims are allowed an Evasion save for half damage. Targets take 1 less point of damage for each point of AC above 14. Grenades can be thrown with the Exert skill instead of Shoot, if desired.
Grenade
Weapon - Ranged
Attributes
Unorganized
Damage
2d6
Range
10/30
Magazine
N/A
Attribute
Dexterity
Tech Level
3