1. Notes

Ranged Weapons

Table
RANGED WEAPONS
DMG
Range
Cost
MAG
ATTR
ENC
TL

Bow - Primitive

1d6
50/75
15
1
Dex
2
1

Bow - Advanced

1d6100/150
50
1
Dex
2
3

Bow - Conversion

1d8150/300
500
1
Dex
2
4

Grenade

2d6
10/30
25
N/A
Dex
1
3

Pistol - Crude

1d6
5/15
20
1@
Dex
1
2

Musket

1d12
25/50
30
1@
Dex
2
2

Pistol - Revolver

1d8
30/100
50
6
Dex
1
2

Rifle

1d10+2
200/400
75
6
Dex
2
2

Shotgun

3d4
10/30
50
2
Dex
2
2

Pistol - Semi Auto

1d6+1
30/10075
12
Dex
1
3

Submachine Gun

1d8*
30/100200
20
Dex
1
3

Rifle - Combat

1d12*
100/300300
30
Dex
2
3

Shotgun - Combat

3d4*
10/30300
12
Dex
2
3

Rifle - Sniper

2d8
1000/2000
400
1
Dex
2
3

Void Carbine

2d6
100/300400
10
Dex
2
4

Pistol - Mag

2d6+2
100/300400
6
Dex
1
4

Rifle - Mag

2d8+2
300/600
500
10
Dex
2
4

Shotgun - Mag (Spike Thrower)

3d8*
20/40
600
15
Dex
2
4

Pistol - Laser

1d6
100/300200
10
Dex
1
4

Rifle - Laser

1d10*
300/500
300
20
Dex
2
4

Pistol - Thermal

2d6
25/50
300
5
Dex
1
4

Rifle - Plasma (Projector)

2d8
50/100
400
6
Dex
2
4

Rifle - Shear

2d8*
100/300600
10
Dex
2
5

Thunder Gun

2d10
100/3001,000
6
Dex
2
5

Distortion Cannon

2d12
100/300
1,250
6
Dex
2

5


* this weapon can fire in burst mode

@ this weapon requires two Main Actions to reload