Leofyr is a cleric of the knowledge god Oghma. He is fascinated by a lot of things and wishes to learn more. This time is field of interest lies in the magic within music.
Leofyr is an Half-Elf with oak brown hair and eyes. Although his ears are slightly pointed, he looks more like a human. He wears long blue clothes to protect him from the cold. He always brings some books with him, along with his lute. He has been travelling with Interference for a while now.
Leofyr
Relations
| Role | Entry | Location | ||
|---|---|---|---|---|
| It's complicated | Interference | |||
Properties
Leofyr
Medium,
Hit Points 139 (12d12 + 55)
Speed 30 ft.
STR
11 (+0)DEX
12 (+1)CON
10 (+0)INT
8 (-1)WIS
10 (+0)CHA
14 (+2)Skills Athletics +4
Damage Immunities cold, fire
Damage Resistance piercing
Condition Immunities charmed, grappled
Senses blindsight 60 ft
Languages common, infernal
Challenge Rating 5 (300 xp)
Innate Spellcasting. Leofyr's innate spellcasting ability is Charisma (spell save DC12). They can innately cast the following spells, requiring no material components.
At will: alter self, detect magic, fear, ice storm, invisibility1/day each: divine word, symbol (pain only)
Magic Resistance. Leofyr has advantage on saving throws against spells and other magical effects.
Magic Weapons. Leofyr's weapon attacks are magical.
Regeneration. Leofyr regains 5 hit points at the start of its turn.
Actions
Multiattack. two attacks: one with its claws and one with its stinger.Claws. Melee Weapon Attack: +1 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 4) slashing damage.
Stinger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Teleport. Leofyr magically teleports, along with any equipment they are wearing and carrying, up to 120 feet to an unoccupied space they can see.
Legendary Actions
Leofyr can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Leofyr regains spent legendary actions at the start of their turn.
Scary Face. Leofyr targets one creature they can see within 60 feet of them. If the target can see Leofyr, the target must succeed on a DC 13 Wisdom saving throw or become frightened of Leofyr until the end of its next turn.