🖤 Thaymount Citadel & Dungeons

Thaymount rises 3,000 feet as a sheer black basalt volcanic plateau in western Thay, crowned by the Citadel—a sprawling obsidian fortress of iron spires, skull-adorned battlements, and pulsing green necrotic rune-wards. Eternal thunderstorms rage overhead, with sulfur vents belching fumes amid precarious catwalks linking gothic towers, marble halls with electrum skull trophies, ritual circles, slave barracks of iron cages, and necromantic laboratories featuring bubbling vats visible through arched windows.

🏰 Physical Layout

Crimson banners snap in gales across jagged rims wreathed in fog, overlooking distant Lake Thaylambar; bone chandeliers sway above grand gates lined with imprisonment glyph-trapped artifacts; towering complexes enclose opulent interiors for arcane ceremonies, with lightning illuminating Thayan sigils on every lintel.

🏛️ Citadel Features

Summit structures include blackened stone towers housing necromancy academies with preserved book stacks, undead statues, dioramas of conquests, student dorms, central laboratories amid brown mold cold storage chambers.

🕳️ Dungeons Beneath

Labyrinthine caverns excavated by ancient serpentfolk, repurposed into open-air prisons of squalid junk huts, unstable tunnels with reptilian carvings, gang territories of monsters and exiles; access via 500-foot supply tunnel with adamantine gates, security puzzles (numeric dial codes, weighted stone heads), poison gas traps, extermination squads of constructs and undead.

📍 Key Dungeon Areas

🏪 Last Stop Trading Post

  • Ramshackle hub past supply tunnel—patchwork tents, market stalls (PHB items x10 price), bar/auction chaos
  • Neutral "safe space" for trade—no gang violence due to surface supply oversight
  • Long rest hostel (5gp, first free)


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