Cook's Utensils
Adventuring is a hard life. With a cook along on the journey, your meals will be much better than the typical mix of hardtack and dried fruit.
Components. Cook's utensils include a metal pot, knives, forks, a stirring spoon, and a ladle.
History. Your knowledge of cooking techniques allows you to assess the social patterns involved in a culture's eating habits.
Medicine. When administering treatment, you can transform medicine that is bitter or sour into a pleasing concoction.
Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals.
Prepare Meals. As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit Die spent during a short rest, provided you have access to your cook's utensils and sufficient food.
Activity | DC |
---|---|
Create a typical meal | 10 |
Duplicate a meal | 10 |
Spot poison or impurities in food | 15 |
Create a gourmet meal | 15 |
BASIC CRAFTING INSTRUCTIONS:
Each step will be outlined in more depth, but the following serves as a summary and reference for the process.
• Select an Item. Find the item you would like to craft on a crafting table.
• Check with your GM. They will confirm if that item exists and has the default rarity in their game. This system is a tool, it does not supersede worldbuilding.
• Gather the materials. Materials can be looted from humanoids, harvested from more exotic creature types, purchased at stores, or gathered from the wilderness. The specifics
of any material and where it can be found
is covered in the materials section.
• Begin crafting! You can find the related tool and ability score on the table below. Use the related tool and skill to determine your crafting modifier using the following formula:
Crafting Modifier = your Related Tool proficiency bonus + your Related Ability Score modifier.
• You can make progress in 2 hour increments. For each 2 hours spent, make a crafting roll using the formula above and compare the result to the DC listed for the item
• On failure, no progress is made. If you fail three times in a row, the crafting fails and all materials are lost.
• On success, 2 hours of progress is made, and you can mark your progress put it aside or continue to craft. Once your completed progress on an item is equal to the crafting
time listed, the item is complete.
• You’re done! Enjoy your shiny new item!
Name | Materials | Crafting Time | Checks | Difficulty | Rarity | Value |
Common Feast (Quality Meal) | 1 common fresh ingredient 1 common supplies | 1 hours | 1 | DC 8 | common | 3 gp |
Enhancing Feast | 1 uncommon fresh ingredient 1 uncommon supplies 2 common supplies | 2 hours | 1 | DC 14 | uncommon | 15 gp |
Meat Feast | 1 uncommon meat 1 uncommon supplies 2 common supplies | 2 hours | 1 | DC 14 | uncommon | 15 gp |
Rations | ||||||
Iron Rations x 10 | 2 common supplies | 1 hour | 1 | DC 8 | common | 2 gp |
Elven Bread x 10 | DC 15 | uncommon | 60 gp |