Alternated Spell

Cost: 3 Sorcery Points

When you cast a spell that forces a creature to make a saving throw, you can spend 3 sorcery points to change the initial saving throw required by the targets of the spell. If the original save is a physical ability, such as Strength, Constitution, or Dexterity, you must choose another from that group. Similarly, if the original save is a mental ability, such as Intelligence, Wisdom, or Charisma, you must choose another from that group.