Gleaming Spell

Cost: 1+ Sorcery Points

When you cast a spell that deals radiant damage, you can spend 1 sorcery point for each target it affects and cause it to gain the Gleaming condition until the start of your next turn. The first creature that attacks a Gleaming target gains advantage on its attack roll, unless the attacking creature has sensitivity to sunlight. In addition, a Gleaming creature has disadvantage on Dexterity (Stealth) checks. You can use Gleaming Spell even if you have already used a different Metamagic option during the casting of the spell.