The greenhouse
A large, glass-enclosed structure on the outskirts of Mountpoint, where a wide variety of exotic herbs and plants are grown.
Key NPC: Brother Aelwyn, a kindly halfling cleric who tends to the plants and offers advice on their use.
The Wooden Crane
A bustling dockside tavern and inn, known for its hearty food and lively atmosphere.
Key NPC: Old Finn, the proprietor, a burly dwarf who loves to tell stories of her seafaring adventures.
The Silver Mines
A network of tunnels and shafts that run deep beneath the mountain, where rich veins of silver ore are extracted.
Key NPC: Foreman Eadric, a gruff but fair human who oversees the miners and ensures that the tunnels are safe.
The Bone Pit
A vast, open-air quarry where bones and fossils from ancient creatures are unearthed.
Key NPC: Lady Amira, a gregarious half-elf who runs a shop where the bones are sold to collectors and scholars.
The Herbalist's Hut
A small, cozy cottage tucked away in the hills outside Mountpoint, where a reclusive hermit practices his trade.
Key NPC: The Herbalist, a mysterious figure who is rarely seen by outsiders and who refuses to reveal his true identity.
The Forge
A smoky, noisy workshop where skilled blacksmiths fashion weapons, armor, and tools from the iron ore mined from the mountain.
Key NPC: Master Blacksmith Hrolf Hihgunns, a grizzled dwarf who oversees the forge and teaches the apprentices.
The Healing Circle
A peaceful, grassy clearing at the center of Mountpoint, where a group of healers and clerics perform their sacred rites.
Key NPC: Sister Gwyneth, a gentle silvayn elf who is the head of the healing circle and who teaches new recruits.
The Mountain Temple
A grand, ornate temple built into the side of the mountain, where the residents of Mountport come to worship their chosen deities.
Key NPC: High Priestess Myrna, a devout woman who oversees the temple and ensures that it runs smoothly.
The Tannery
A foul-smelling building near the docks, where animal hides are processed and turned into leather.
Key NPC: Tannery Master Torg, a surly stoneskin orc who oversees the tanning process and who is rumored to have a bad temper.
The Watchtower
A tall, sturdy tower near the edge of town, where a group of guards keeps a watchful eye on the surrounding hills and forests.
Key NPC: Captain Soren Malantinius, a no-nonsense human who leads the guard and who takes his duties very seriously.