Niffleroot
Rarity: Rare
Type: Consumable, Drug
Cost: 10 silver pieces per dose
Effect Duration: 1 hour
Addiction Rating: High
Addiction Mechanics:
- After the first dose, the user must make a DC 12 Constitution saving throw.
- On a failed save, they become addicted and must take Niffleroot at least once every 48 hours or suffer withdrawal symptoms.
- The DC of this saving throw increases by 2 for each subsequent dose.
Effects:
- Upon taking Niffleroot, the user gains the effects of the Hallucinatory Terrain spell for the duration, with a range of 30 feet centered on themselves.
- Additionally, the user gains advantage on Wisdom (Perception) checks and Intelligence (Investigation) checks that rely on sight or hearing.
- The user also suffers disadvantage on Wisdom (Insight) checks, and has disadvantage on Intelligence checks that rely on memory or recall.
- After the effects of the drug wear off, the user must make a DC 10 Wisdom saving throw or suffer 1 level of exhaustion from the intense sensory experience. The DC of this saving throw increases by 2 for each subsequent dose taken within a 24-hour period.
Withdrawal Symptoms: If the user goes more than 48 hours without taking Niffleroot, they suffer the following withdrawal symptoms until they take the drug again:
- Disadvantage on all ability checks and attack rolls
- 1 level of exhaustion
- Hallucinations and disorientation, similar to the effects of the Confusion spell
- The DC of the Constitution saving throw required to resist addiction increases by 2 for each day of withdrawal.