Post Session game System Summary #1
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Post Session game System Summary #1

House Rules

The new house rules are below, links are in the titles.

Responsive Attacks of Opportunity

Based on James’s question about Attacks of Opportunity (not to be confused with RMFRP’s Opportunity Actions, where you keep your options open without declaring your primary action….) I did some digging and found no good rulings in RMFRP. So I wrote up my own rules. We’ll call these Responsive Attacks of Opportunity (RAOs – “Ray-Ohs”, “Ray/s”).  It should work well with the existing combat moves, and it’s rationalized well enough. Let me know your thoughts

 

Throw Weight

Based on James’s question about “pushing” the child skeleton during the manor encounter, I have cobbled together a “Throwing Weight” combat rule from inspiration from 2 of the old Rolemaster 2E companions. In short, you can make a Movement Maneuver roll to add “oomph” to your attack for a chance at generating an additional Unbalance critical attack, downside is you could end up screwing yourself up and falling prone.

 

Canceling “Preparing” Spells

In our first session, the question of Canceling Spells came up from Mike. I’ve written up a small note clarifying things. In Short, you can cancel during your Action Declaration Phase for no penalty, otherwise treat as a canceled action which would allow for:

       Move 50% of his normal movement as a deliberate action.

       Melee as a deliberate action with an additional -40 OB
modification.

       Make a maneuver as a deliberate action modified by an
additional -40. This maneuver may be a spell casting static
maneuver.

 

Downtime Activities

Here are the various downtime activities, both "In Game" as well as "Meta" you can engage in. Hit meup on Discord if you have questions/comments


In Game

(I) Herb Forage – You can, if you so choose, attempt to forage for herbs as you depart the Briartown farmlands on your way to the Smokey Forest

 

Meta

(I)Character Backstories

Bolo (750xp)

Bolo needs a backstory, similar in size and detail to your own. It should give some sense of his life in the orphanage, and a “hook” or two on how to roleplay him

 

(II)Briartown & Kembel Region Myths & Rumors

Help me build our world. I need some local rumors/myths for the Kembel Down’s region. Seeing as your characters grew up here, you should feel free to add some background flavor. As this is myths and rumors, there is no telling what is just hearsay vs. what is real, or the extent to which the rumor or myth is credible. Regardless, people from these parts hear these things, so be creative, you never know when one of these will come up in our next sessions (or be the basis of a full adventure….)

 

Example:             “They say the boars in the Smokey Forest eat a rare truffle that gives their meat special qualities”

The number of entries required is indicated by a x# (In order to get the XP you need to provide AT LEAST X entries)


Categories

A)    The Smokey Forest x2 (100xp)

a.      Things associated with the flora, fauna, history of the Smokey Forest to the east.

 

B)    Russnor Peaks x 2  (100xp)

a.      Things associated with Russnor Peaks to the North East

 

C     Lake Prolo x1  (50xp)

a.      Things associated with Lake Prolo to the north

 

 x     Kembel Down's Region  (250xp)

a.      News and Rumors of meta events in the area, unique animal sightings, rumors of travelers, possible events/celebrations/holidays, etc..

 

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