1. Abilities

Detect Temporal Desync

Spell (arcane, divine)

1st-level divination (arcane, divine, ritual)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes.

For the duration you can sense time out-of-sync within 30 feet of you. Whether it be an object from a different time, or an ongoing effect that warps chronology, they give off an aura that tells you something is out of sync.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

The longer you concentrate the more you can glean: the presence (if any) of an aura, if it is ongoing or lingering, the number and strength of most potent. A lingering aura is if an object has been destroyed or effect collapsed. They only linger for a certain duration, dependent on the strength of the magic.

Dim: Up to a day out of sync. Lingers 1d6 minutes
Faint: Months out of sync. Lingers 1d6*10 minutes
Moderate: Years out of sync. Lingers 1d6 hours
Strong: Decades out of sync. Lingers 1d6 days
Overwhelming: Centuries out of sync. Lingers 1d6 weeks