Melee Weapons
Katana
Aspect: Oh shit, that guy's got a katana!
Condition: Damaged (Lasting)
Stunt - Whirlwind: Because a proper samurai is a blur of movement in combat, once per session the wielder can attack every character in their zone at once.
Monofiber Whip
Aspect: Impossibly thin fibre that can cut through anything
Condition: Torn (Lasting)
Stunt - Absolute psycho: Because you have to be absolutely insane to use this weapon, its user deals +2 damage on any attack successful attack. However, if the defender Succeeds with Style, you take 1 shift of damage as you cut yourself on the fibre.
Switchblade
Aspect: Concealable and useful for more than just stabbing
Condition: Lost (Lasting)
Stunt - Stabbity stab: Because no one expects the low-tech solutions, so I get +1 to attacks against people who don't realize I'm about to shank 'em.
Ranged Weapons
Assault Rifle
Aspect: A well-timed spray of bullets can keep an entire room locked down
Conditions: Out of Ammo (Lasting)
Stunt - Suppressive fire: Whenever the user Succeeds with Style on an attack, they can create a Suppressive Fire Aspect with one free invoke instead of making a Boost.
Compound Bow
Aspect: Everyone's always on the lookout for guns
Conditions: Out of Arrows (Lasting)
Stunt: Because modern armour is
Grenade Bandolier
Aspect: Secure hand-held explosive device holder
Condition: Spent (Lasting)
Stunt - Fire in the hole! Once per session the user can roll to Forcefully Crack to attack every person in an adjacent zone (or their own zone, if they don't mind transforming into particularly chunky salsa).
Rocket Launcher
Aspect: Handheld anti-vehicle device
Condition: Out of Ammo (Lasting)
Stunt - AV rounds: Because this is a freaking rocket launcher, the user gets +2 on a roll to a Forcefully Crack when trying to demolish a vehicle (you can take this same stunt against structures, if you prefer).
Sniper Rifle
Aspect: High-tech assassination machine
Condition: Out of time (Lasting)
Stunt - Assassinate: Because this weapon is made for long-range assassination, the user gains +2 to rolls to Stealthily Fight when attacking a target who's unaware of the danger.
Armour
Armoured Jacket
Aspect: As durable as it is stylish
Condition: Damaged x2 (Current), Torn (Lasting)
Chameleon Suit
Aspect: Adaptive clothing that melds with my surrounding
Condition: Hidden x2 (Current), Revealed (Lasting)
Special: If I fail on a roll to hide, I can spend this armour's Hidden Condition to boost my roll on a 1-for-1 basis
Full-body Armour
Aspect: Impossible to hide, near impossible to penetrate
Conditions: Armour x4 (Current), Broken (Lasting)
Special: This armour grants twice as many Condition boxes, but in exchange the GM gets a free invoke on this gear's Aspect in every social scene.
Riot Shield
Aspect: Ballistic protection
Conditions: Broken (Lasting)
Stunt - Knight in chrome armour: Because this shield is big and heavy, once per session I can grant a nearby ally an Aspect Shielded with one free invoke without spending an action.