Loose threads: The Skelebard is still vibing; crab population dimished - endangered local species unprotected.
Participants: Saint, Ambriel, Sir Carmillon and Ishka'tar
Locations: Desert of Rydess, the Great Library
Summary:
A team does pest control job for skeletal scholars for a modest price. Slayed some dancing crabs. Total killjoys going through the dungeon. No dancer survived. P-a-r-t-y p-o-o-p-e-r-s. Got shiny things, though.
Full report: Ishka'tar
A small team was formed, with the goal of finding the desert's library tower, the Skeleton Bard's lair, house of knowledge and famous discothèque.
Lured by the promise of learning new and exotic dance moves, Saint, Ambriel, Sir Carmillon and Ishka'tar started heading north. Crossing the Greyspine Mountains was an arduous task. They found a recently used tunnel among the rocks. An empty campsite was set up inside, surrounded by a growth of Shrieker mushrooms. The fungi were either collected for further research or turned to ash. In the end, no blood was shed, and the party continued.
Finally, they reached the Desert of Rydess' dunes and the library tower appeared before their eyes. Beautiful collection of moving parts and hovering platforms. Inside, the dead awaited. Scholarly Unknown actually, very polite. They offered shiny treasure as a reward for slaying harmless crabs, so the party accepted, obviously.
The dungeon was crawled. Draugr were defeated, Undead giant crabs squashed. A distraction on their path to meet the head of this operation. The Bard was waiting for visitors. They parleyed, in a friendly manner, before continuing deeper into the maze.
Finally, boss battle music started playing, to announce an epic finale where skills were tested. A buffier Draugr and its pincer-equipped companion served as worthy opponents. The Unknown fell unconscious, but the efficient intervention of her allies saved her from an undesirable fate. They gave each other thumbs up, and some healing, and claimed their rewards.
The end.