Loose ends: Clapperclaw God? 

ParticipantsRose "Silver" ThornMurphy, Pippy Stallweather Perrywinkle the Third, Xon Xilius, Ailzynth Nazzass

Location(s): Millennium Forest



Full report: Rose

We made good time after a night spent away from First Landing, and shortly discovered a controlled Grig in a dark grove of mushrooms. After a tough fight, the mushrooms responsible for the Grig's condition were defeated, and the grig cured. 

Making a mutual pact between himself and the party, he led them quickly through the Millennium Forest, passing a handful of obstacles that challenged the party (some more than others) including: the husk of the (dead?) Clapperclaw God, a strangely ominous structure that required appeasement; a stone guardian watchful over an old estate, ready to fry intruders that did not sufficiently convince it for passage; and a Golem conducting a glass horse with a giant tree trunk, apparently creating a forest maze.

Finally at the end of our journey, the party met with the good Lord Asculith, and finished the delivery. With rewards passed around and a dinner conversation had, the party eventually recalled back safely.