Dude, Where's My Lover?
  1. Quests

Dude, Where's My Lover?

Completed
Exploration, Tracking, Slaying, Combat

Loose threads: The Black Knight's name is still out there, stolen long ago by the former (and now exiled) Green Knight; The Black Knight seemed to have had a personality shift several times in the adventure; Mythic heroes cannot reforge the seals of Monday on their own - its likely an elder dragon's wisdom will need to be involved; The Last is still in democratic gridlock; The hard of hearing Satyr Goat herder has no fields to feed his goats; The Last seems to be moving on from their missing town hall.

Participants:

Zinlynndise Imare as Level 12 Storm Druid

Tinkado Mushameri as Level 12 Fighter

Saorie Tylmae as level 11 Rogue

Support from the Black Knight

Locations: The Last, Tanglelight Forest, Eleutheria, the Purple Barony


Short summary:

Party grouped up with the goal of finding the Unknown that kidnapped the Black Knight's lover. They traveled to the Tanglelight Forest with the intention of seeking out the Black Knight for this adventure, attacked by a silly little guy (Amalgamite). Arriving in The Last, the party split up; Lynn sought to address the problem with the Unknown Goat Herder while Sorry & Tinkado visited the library and met with the Orange Knightand Black Knights. Party heard that Crimes Mcgee's daughter got kidnapped, and ventured with the Black Knight to rescue her. in the forest, a strange awakening occurred, granting the party a brief moment of Mythic Powers. The party encounters a deathly wizard and three ghostly centaurs that seemed to have bewitched a local dryad, Caltha, and make quick work of the foes and ensure she gets home safely. It is at this point the Black Knight’s odd behavior is noticed.


Mythically following the path the ghosts were following, the party soon arrives at the Hag's hut. There, they learned that the hags were followers of Monday, and though they are charged by Mythic powers as well, they were rather unserious about the ritual they were performing. Sorry, with mythic wit, proposed a non lethal duel - if the heroes win the hags perform a ritual to seal Monday. If the hags win, the party provides provides a ritual of their own to help the hags efforts with making their own luck without Monday’s involvement. The hags were defeated and the sealing ritual performed - but the ritual failed and resulted in the loss of Mythic powers and the death of the hags. The hags remains were buried and the party went home with much to think about.


Full Report

Sorry here! After a rousing discussion with the former party (RIP Dominique-Baptiste Emanuel) to learn about the potential grave hag threat, we all quickly made our way to The Last. Well, not before fighting a weird little failure of a wizard called an amalgamite. We arrive to a chaotic scene in the center of town with the tall yet, beleaguered Mayor (in more name than function), trying to determine the name of the Last Bakery. Being ever helpful, I inspire the town to go with "The Weigh Butter than All Right Bakery." With that important matter out of the way, we learn that the missing town hall is purposefully left behind to make room for a voting space for the over 2,000 open items. 

Zinlynndise Imare, takes some time to goat speak with the Unknown Goat Herder, who has been using this field for quite a long time, since he was a wee lad. However, the act of talking about the town hall caused it to pop in and out of existence, which more angered the townsfolk than anything.

I took a fun detour to the library and got a sweet fungal upgrade to my necklace from the stoic Orange Knight before heading upstairs to find the Black Knight, who was reading a delightful tale called, "Heart of Gawega: Tales from a Distant Realm'. Excited to bring more justice to the world, the Black Knight excitedly exits the quiet library and we all chat outside for a moment. Given his knowledge of hags, he suggests we all look around town for tales of anyone missing. Lynn learns that Crimes McGee's daughter has gone missing, I hear about some odd cackling, and Tinkado Mushameri does not make much progress with the Black Knight's squire, Novus

With a lead in hand, we all set out to the woods, deliver an invitation for the upcoming festival to the Black Knight, and start to feel a strange wave of energy in the forest. Lynn masterfully guides us and we take a few moments to channel this strange energy into an almost mythical power, with Tinkado glowing up a bit more than most. Just then, we see a confused and bewitched Unknown stumbling in the path before us, followed by a deathly wizard and three ghostly centaurs. We are able to make relatively quick work of the foes and chat a bit with the dryad, Caltha. We learned she was a former secretary that worked in the town hall, but like many of her associates, found new work once the town hall was no longer in the same plane of existence. Specifically, she became a florist. Apparently, she was out looking for flowers when a strange voice said they were lost and asked for help, but when she agreed, her mind went blank. It is at this point, we notice the Black Knight is not acting like his usual, chivalrous self, almost like it is a different Black Knight entirely. Perhaps even a former version that was much more focused on order than justice. Before Caltha leaves, we learn that Crimes' daughter's name is Missy

Again, guided by Lynn's almost mythical survival abilities, we find where the ghosts were heading. We see a nice little earthen hovel with three sets of tracks. Lynn surmises one of them must have been carrying the child while I learn that the Black Knight that lost his lover to a grave hag was not the current knight but a former one. And that older knight found his lover, killed the hag, and retired after seeing the devastation his anger wrought. Putting the pieces together from what the Black Knight has mentioned, it seemed the former Green Knight stole the Black Knight's name before being exiled, which is what caused the Black Knight to lose all his memories. But, when the party returned the Black Knights memories but not his name, he got back the memories of all former Black Knights and slips into their persona's if something familiar to one of them arises. 

Our original mission accomplished in a way, we decide to have a lovely chat with the three hags, Carol, Fannie, and Linda. It turns out they worshiped Monday mainly for the good luck rather than any true devotion. And while they were convinced they needed to eat a child for their ritual to work, it seemed like it was more just believing really hard would be sufficient to do any sort of ritual. I convinced the hags that the ritual they wanted to do was more of a 'reseal Monday' type affair that needed a childhood memory rather than a child. And, since they were such fun hosts, we offered have a nice and friendly scrimmage where the winner would get to perform the ritual of their choosing. If they won, we would do a Monday-free good-luck ritual and if we won, we would do the Monday resealing one. The battle was quite fierce, with Tinako and I focused more on direct damage and Lynn controlling where they could move along with some intense damage herself. We won, though it was tough!

We patched ourselves up and started the ritual, with Lynn sharing a beautiful memory using a Talespinners Lyre. It was quite the performance. Though even her near flawless effort was not enough to overcome Fannie's slight mistake. In the end, the ritual was a failure and Monday or some other force killed the three hags and drained the rest of us. It seemed you really need some draconic elements to keep the Ancient Entities (or Æ), previously thought of as The Taint) at bay. We buried the fallen hags, freed Missy, and returned home, plotting our next moves!