"Scattergun" is a synonym of Shotgun âš¡, and very rarely will a weapon type other than this one (except for a number of small shotguns classified as a Handgun âš¡) employ them. Their defining characteristic is that, unless shooting slugs, shotguns fire a number of projectiles at a target with a single shot. How many projectiles and how much damage they do is dictated by these rules.
When using ammunition that fires multiple projectiles such as Buckshot:
- Perform a hit roll for each shell fired.
- If successful, the difference between the result and the skill check level is the amount of hits which can be optionally transferred to other targets within Point-Blank Range.
- If failed, the difference between the result and the skill check level is the number of missed shots. If any projectiles remain after the deduction, they impact their target.
This means that shotgun shells make it easier to hit targets and reward close-range combat, though they are typically weaker in other aspects.
Cursed Failures and Critical Failures will always result in all pellets missing their targets.
10-gauge
- 16 pellets of 00 buckshot.
- 70 pellets of BB birdshot.
- 30 steel flechettes.
- 7d6 DMG 1 PEN solid slug.
12-gauge
- 10 pellets of 00 buckshot.
- 50 pellets of BB birdshot.
- 20 steel flechettes.
- 6d6 DMG 1 PEN solid slug.
20-gauge
- 8 pellets of 00 buckshot.
- 30 pellets of BB birdshot.
- 12 steel flechettes.
- 5d6 DMG 1 PEN solid slug.
.410 Bore
- 4 pellets of 00 buckshot.
- 20 pellets of BB birdshot.
- 6 steel flechettes.
- 4d6 DMG 1 PEN solid slug.