Explosive weapons typically kill not because of the explosion, but by fragmentation. Whenever an explosive weapon goes off, perform a frag roll for every creature in range. The result is the number of frag hits they will automatically take. Fragmentation ignores Line of Sight. Weapons and ammunition marked as Non-Fragmenting (NFR) deal EXP-DMG, but do NOT produce fragments.
While it may seem a great idea to exclusively bring explosive weapons to a fight, it should be noted that, at least for an infantry squad, these weapons are heavy and expensive. The weight of a fragmentation grenade is roughly the same as that of a loaded rifle magazine. Additionally, ARM presents a serious problem, as purely explosive weapons tend not to punch well through armour. Heavily armoured infantry will have much greater resistance to explosive weapons than a mass of conscripts in light clothes, while a target like a Main Battle Tank 💥 will simply shrug them off. A HEAT Shell combines the best of both worlds, though its blast radius will always be smaller than that of an HE Shell. Reconnaissance, intelligence, redundancy and preparation will always defeat raw firepower.
TABLE OF EXPLOSIVES:
Light Explosives (L-EXP) - Explosive shotgun shells, autocannon shells, explosive bullets.
- Deal EXP-DMG exclusively at the target.
- Calculate 1d3 frag for every creature within Point-Blank Range (PBR).
- Fragments deal 1d3 DMG 0 PEN.
Medium Explosives (M-EXP) - Handheld grenades, 40mm grenades, light artillery, heavy autocannons, RPGs.
- Deal EXP-DMG at everything within Point-Blank Range (PBR).
- Calculate 1d6 frag for every creature within Close Range (CR).
- Fragments deal 1d6 DMG 1 PEN.
Heavy Explosives (H-EXP) - Artillery shells, small aerial bombs, tank guns, IEDs.
- Deal EXP-DMG at everything within Close Range (CR).
- Calculate 2d6 frag for every creature within Short Range (SR).
- Fragments deal 1d6 DMG 1 PEN.
Superheavy Explosives (SH-EXP) - Medium aerial bombs, heavy artillery, ammo dump explosions.
- Deal EXP-DMG at everything within Short Range (SR).
- Calculate 4d6 frag for every creature within Average Range (AR).
- Fragments deal 1d6 DMG 1 PEN.
Demolition Explosives (DM-EXP) - Superheavy aerial bombs, tactical atomic weapons.
- Inflict the corresponding type of damage at everything within Medium Range (MR).
- The lethality of demolition explosives relies on the explosive blast. Do not roll for fragmentation.
Strategic Explosives (ST-EXP) - Strategic atomic weapons.
- Wipe the board. Only a miracle can save you.