⚔️ 1. Nobility vs. Commerce
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Old blood (noble families, traditional rulers) struggle to retain authority against new money (merchant houses like the Dalmonts and Stonehell Trust consortiums).
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Nobles view merchants as grasping usurpers; merchants see nobles as parasitic relics.
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Key figures: Lord Cassien Dalmont (commerce), old house Gallard (nobility).
⚔️ 2. Chaos vs. Order
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The Wheelmarked underworld (organized crime) undermines city stability for profit.
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Overlord Vexley seeks to maintain rigid control through the Iron Court and guard patrols.
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The streets feel safe by day, dangerous by night.
⚔️ 3. Faith vs. Logic
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The Ember-Faith (Temple of St. Ras) pushes religious duty, divine purpose, and supernatural order.
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Arcanist Samira al-Thani and the Circle champion reason, pattern, and magical innovation over dogma.
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Priests suspect wizards tamper with forces meant only for the gods.