Song of Night Screams
  1. Characters

Song of Night Screams

Alias: The Mourning Wyrm, The Glass-Hunger, The Screamer Below

In the deeper vaults of Stonehell, beyond the troll-dug shafts and echoing serpent shrines, there is whispered mention of a draconic presence—old enough to inspire fear, young enough to still be hungry.

Locals call it Song of Night Screams, though few agree on the origin of the name. Some say it was once a melody carried on the swamp winds at dusk—a lullaby turned to a shriek. Others believe it was the last words of a dying cultist scrawled in blood before the shadows took him.

No one who has spoken directly to the creature has returned to tell of it. Only those who find its signs—half-dissolved bones, rainbow-crystal shrapnel, shredded tents near steam pools—believe it walks the tunnels.

Scholars suggest it lairs somewhere near the ruins of a forgotten cult temple. Others deny its existence altogether, claiming it a tale conjured by the Pale Lodge to justify danger pay.

Whether spirit, dragon, or something worse, something watches from the glittering dark… and waits.


🗣️ Tavern Rumors and Whispers (d8 Table)

d8Rumor
1“They say a song echoes through the stone some nights. No words. Just... screaming notes.”
2“A merchant from the southern fen swears something moved beneath the swamp. Said it looked like a shadow with wings.”
3“A pale elf visited the Copper Cup last week. Knew too much. Never blinked. Paid in coins older than the empire.
4“There’s a ruin down past the troll holes. Covered in black glass and dead quiet. My cousin swears it glows at night.”
5“Three wererats went into the deep lairs. Never came out. Their boss says they were ‘reclaimed by the true blood.’ Whatever that means.”
6“Something is paying doppelgangers to tail adventurers. Someone big. Maybe not even a someone.”
7“Have you seen the crystals? Growing like flowers in stone? They hum when the wind dies. They hurt to touch.”
8“Some dragons seek gold. This one seeks secrets. And it always finds them.”

Minimum Garrison to Hold the Gatehouse Against the Dragon

🧱 Minimum Garrison to Hold the Gatehouse Against the Dragon

To realistically repel or survive an assault from a young black dragon with spellcasting, infiltration, and acid breath, you'd need at least:


🛡️ Defensive Force: 40–50 Combatants

RoleQuantityNotes
Heavy Infantry12–16Spearwalls, tower shields; stationed at chokepoints
Crossbowmen / Archers10–12Focused fire during aerial or breach assault
Spellcasters3–5At least 1 capable of Protection from Acid, Dispel Magic, or illusions
Engineers / Sappers2–3Trap setters, wall reinforcement, create deadfalls
Veteran Officers2–4For squad cohesion, fast response, and morale recovery
Support Clerics2+Must have Bless, Cure Light Wounds, possibly Silence for assassin infiltrators
Sappers / Ward Specialists1–2Enchanted sigils, early warning crystals, dragon bane glyphs

Total Garrison Size: 40–50 trained, coordinated defenders, plus 10–15 support staff for food, morale, repair, and magic wards.


🧙 Magical Requirements

Without strong magical support, this is a delaying action—not a defense. You'd need:

  • Wards vs. shapechangers & illusions (doppelganger-proofing)

  • Acid resistance across key troops (scrolls or potions)

  • Alarm spells or magical sensors to detect invisible or polymorphed approaches

  • One scroll of Wall of Force or Teleport for evacuation


🧰 Structural Fortification Needs

To turn the Gatehouse into a proper redoubt:

  • Reinforce murder holes and arrow slits with alchemical shielding

  • Line the ceilings with caltrops, boiling oil points, or chandeliers rigged to fall

  • Dragon traps: collapsible ceilings, crystal-shattering alchemical barrels, collapsing tunnels


🎭 Contingency Plan

Even this force may not kill Song of Night Screams. But it can buy time:

  • Alert the region

  • Evacuate civilians and non-combatants

  • Survive long enough to drive him off or make his cost too high


Commander Ayberk’s Final Word:

"A garrison of fifty can hold it—maybe—if half of them are mages or madmen, and the other half don’t mind dying with purpose.

But I’ll tell you straight: no army holds a ruin from a dragon forever. You don’t win. You endure. Long enough to make him bleed."*

Type
NPC

Gender
Male

Pronouns
He/Him