.🐗 Goremaw, the Runaway War-Boar
"It ain't a beast, it's a siege engine with a temper." — Brannok tracker, last words
🧾 Background:
Goremaw was bred and broken by the Wolf Gang goblins, a feral clan known for rearing monstrous beasts as mounts. Trained with blood-rites, flame-brands, and starvation cycles, Goremaw was fed corpses, kept in chains, and loosed only to trample, gore, or devour.
He broke free two weeks ago when his handler was crushed during a raid gone wrong. Since then, Goremaw has wandered the wild roads, destroying wagons, attacking riders, and avoiding anything that smells like goblin hands.
🧠 Stat Block:
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Goremaw – Unique Monstrous Boar
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HD: 3 (24 HP max)
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AC: 13 (thick, scarred hide)
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Attack: Tusks +4, 2d4+2 damage
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Charge: +2 damage on a charge; save vs paralysis or be knocked prone
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Frenzy: When reduced to 0 HP, Goremaw makes a final attack before death
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Morale: 11 (attacks anything that shows fear or bleeds)
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Intelligence: Low animal cunning; can be calmed with patience and rare skill
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Alignment: Neutral (bordering on Chaotic)
🪙 In-Body Treasure:
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Iron signet ring, half-digested (15 gp) — ties to a missing Iron Vow courier or noble house
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Fragments of goblin bridle tags and bone bits from old riders
🪓 Behavioral Traits:
Hates loud noises and fire
Charges anything that threatens or stares too long
Recognizes certain goblin words: “Stand,” “Kill,” and “Back”
Will not retreat unless near death or magically calmed
Sleeps in shallow mud pits and covers itself in refuse to hide scent
🗣️ Wolf Gang Goblin Command Words
| Common Word | Goblin Word | Pronunciation | Notes |
|---|---|---|---|
| Stand (Hold position) | Grak | gr-ahk | A barked order used for beasts and goblins alike; usually accompanied by a stomp or hand signal |
| Kill (Attack) | Drukk! | drook (sharp, explosive) | Shouted in combat; used to trigger attack commands in trained beasts like Goremaw |
| Back (Retreat, cease) | Vekk | vek (low and growling) | Used with hand signals; often ignored if the speaker is bleeding or panicking |
🔥 Bonus Goblin Words:
| Common | Goblin | Pronunciation | Notes |
|---|---|---|---|
| Eat | Snagga | snag-ah | Used for both literal and figurative consumption |
| Fire | Bratch | bratch | Carries a note of fear or awe—goblins both worship and fear flame |
| Ride | Grrud | gruhd | A term used when mounting beasts or war-pigs; often chanted in battle |
| Obey | Urkzul | urk-zool | Formal term used by higher goblins, chieftains, or beastmasters |
| Silence/Quiet | Hakk | hahk | Used when stalking prey or avoiding detection |
🐗 If Tamed...
Extremely difficult, requiring a successful animal handling effort over days or via magical assistance (e.g. Charm Animal, Speak with Animals, or a druid’s influence). If somehow pacified, Goremaw can serve as:
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A mount: For a Medium-sized character with a reinforced saddle
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A beast of burden: Able to haul twice the normal weight of a draft horse
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A war companion: Loyal to a master that feeds and respects it (and never chains it again)
Once tamed, Goremaw will gore anyone who tries to put a leash or bridle on him. Control comes through respect, not gear.
☠️ Follow-Up: The Goblins Want Him Back
Within 1d4 days, a band of 8–12 Wolf Gang goblins will pick up Goremaw’s trail. Led by a beast handler named Skak Snarlstick, they want their prized boar returned—or dead to “cover the shame.”
Possible Outcomes:
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Negotiation: Skak offers a bounty of 100 gp and a bag of red glass trinkets to get Goremaw back alive
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Ambush: If refused, the goblins may set an ambush to take Goremaw and the party by force
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Twist: Goremaw attacks Skak on sight, breaking from the party's side if not restrained—suggesting deep trauma and recognition
💀 Hook Options:
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A beastmaster in Ember Bastion offers 300 gp for Goremaw alive—wants to turn him into a gladiatorial champion
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A Brannok ranger seeks to slay Goremaw as a rite of vengeance, believing him to be a cursed beast
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The signet ring in his gut could tie into a larger mystery—perhaps the courier was carrying a message meant to stop a war