đ§ą The Supply Yard of Ember Bastion
âYou want steel? Pay in blood or coinâeither way, youâll feel it.â
âQuartermaster Halka
đ Location & Layout
Tucked behind the western wall of Ember Bastion, just past the soot-smeared training yard and a shrine of cracked flameglass, lies the Supply Yardâa wind-battered enclosure cluttered with crates, carts, mules, and the ever-present smell of old rope and tallow.
The ground is hard-packed ash and gravel. Rain drains poorly here, so slicks of black mud collect between stacks of supplies and the bones of long-dead barricades. A makeshift awning of tarred canvas stretches from one ruined outbuilding, giving some cover to a central counter where Quartermaster Halka reigns supreme.
đ ď¸ Quartermaster Halka the Quartermaster
"Burnt-Wing Halka" to those who whisper itâgruff, scarred, and blunt as a boot to the gut. Halka is the Supply Yardâs iron-fisted soul, the last stop for those seeking gear before delving into Stonehell or riding the Vyrkasha marches.
She offers:
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All standard gear (at a 50% premium)
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Hard-to-find dungeon supplies
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Limited divine consumables (if the clergy agrees)
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Refitting services for worn arms and armor
Halka takes no credit, no IOUs, and no sob stories. But for those who bring back something usefulâor lose a limb doing goodâshe may reach behind the âunlistedâ crates.
đŚ Public Stock vs. Lodge Cache
While most see crates of rope, crowbars, and torches, Pale Lodge agents know better.
Hidden behind a reinforced tool locker, beneath a false barrel of ruined flour, lies the Ash Mark Reserveâa covert Pale Lodge cache, rotated weekly through shadowed couriers and illusion-tagged manifests.
đ Access Code: A specific knock, followed by the phrase, âThe trail forks but leads home.â
Halka will nod, grunt, and walk away. Whatâs in the crate, she never says aloud.
đ Cache Mechanics:
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Once per week, Excisionists may roll (1d6) to see what is available. See the âAsh Mark Reserveâ table in prior documentation.
đ° Pricing & Inventory
Most gear follows OSE prices, increased by +50% due to scarcity, risk, and isolation. See master list above. Holy water, silvered weapons, or exotic items (like sanctified oil or ghost mirrors) are subject to clergy approval or special request.
đ Haggling is discouraged. Halka will only lower prices in exchange for:
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Rare curios
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Stonehell salvage
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Worn Lodge rings
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Unknown relics for appraisal
đ§ą Environmental Details
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The Hammer Post: A weather-beaten plank where broken tools are left. Sometimes, Halka leaves wrapped bandages there for free. No one mentions it.
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Pale Lodge Markings: Faint chalk trails, boot sigils, and notch marks on cratesâLodge members may spot these with a successful Wisdom check.
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The Flamehook: A rusted polearm bolted above the yard entrance. Said to have killed a beast made of tongues. It watches over the yard still.
đĽ Rumors & Hooks
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âThe Broken Muleâ: A draft mule named Cricket limps in the corner, said to be bound to a dead Lodge scout. Sometimes she brays when relics are nearby.
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The Missing Manifest: A crate marked for delivery to Helmwatch Hall never arrived. Halka suspects sabotage or worse.
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Halkaâs Oath: A Warden reports seeing Halka whisper into the firepit at night. Something answered in sparks. She denies it.
đ˛ In Play
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Bastion PCs can treat the yard as a full outfitter (within reason).
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Pale Lodge Excisionists may gain unique intel, messages, or relics through the cacheâsometimes leading to new quests or internal conflicts.
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Halka herself may request aid discreetly if the wrong people start asking about her past.
đŻď¸ Summary:
The Supply Yard is more than a gear postâitâs the beating, grumbling heart of Ember Bastionâs war on the dark. Beneath its crates and curses lies a thin lifeline to something greater: trust, loyalty, and the Trail that never forgets its own.
When the sun sets red on the Vyrkasha fog, and brave fools pack for the deep halls of Stonehell, it is Halka who fits them for their last stand.
âIf you make it back, Iâll sharpen your blade for free.
If not, Iâll sell it to someone who will.â
âCreated with 5E Game Masters Assistant.
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đ ď¸ The Supply Yard of Ember Bastion
âSteel, smoke, and silence. Thatâs the price of walking back alive.â
âQuartermaster Halka
đ Overview
Tucked inside the western quadrant of Ember Bastion, the Supply Yard is a crowded sprawl of crates, broken carts, rope coils, and rust-flecked weapons. Everything smells like old pitch, boiled tallow, and stone dust. It is the last place many adventurers visit before crossing into the cursed lands near Stonehellâand often the first place they return to, wounded and wiser.
Quartermaster Halka oversees it all from behind a makeshift desk built atop a shattered altar. She records every transaction in a battered logbook, secured with three iron clasps and a dagger stabbed through the spine.
đŠâđ Quartermaster Halka
Once a feared enforcer in Ashkarinâs underworld, Halka Feldrinn now serves Ember Bastion as its sole supplier and wartime quartermistress. Gruff, sharp-eyed, and missing two fingers and half an ear, she runs the yard with discipline and scathing wit.
She is trusted by both the Wardens of St. Ras and the Disciples of Vaughn, though she officially belongs to neither. She's respected by the Pale Lodge, tooâbut thatâs a quieter arrangement.
đŹ âDonât ask where it came from. Donât ask if itâs cursed. Ask if it works.â
đŚ Gear & Goods Available (Standard Inventory)
Prices are 50% higher than Ashkarinâs market due to supply risks. All items are subject to availability and Halkaâs mood.
| Item | Price | Notes |
|---|---|---|
| Torches (6) | 2 gp | Burn with heavy soot; reliable |
| Lantern Oil (1 flask) | 15 gp | Smoky, 6-turn burn |
| Rope (50 ft., hempen) | 15 gp | Frayed but strong |
| Grappling Hook | 35 gp | Rusted but functional |
| Rations (1 week, iron) | 15 gp | Salty, dry, chew-tested |
| Waterskin | 2 gp | Smells faintly of wine |
| Tinderbox | 5 gp | Flint, steel, char cloth |
| Crowbar | 8 gp | Engraved with âLet usâpryâ |
| Hammer & 10 Iron Spikes | 8 gp | Used to seal vaults |
| Chalk (3 pieces) | 2 gp | Red or white available |
| Holy Water (1 vial) | 35 gp | Blessed weekly |
| Bandage Bundle (3 uses) | 15 gp | Heals 1 hp with rest |
| Antitoxin Poultice | 45 gp | +2 to saves vs poison |
| Sanctified Oil (1 vial) | 23 gp | Burns undead; flammable |
| Worn Travelerâs Cloak | 3 gp | With Ember Bastion patch |
| Blessed Candle (3-hour) | 8 gp | Glows blue near undead |
| Warden-Issue Rations (1) | 3 gp | Lentil stew brick |
| Small Iron Mirror | 15 gp | Spot ghosts, illusions |
| Spare Weapon (club, etc.) | 8 gp | Service-grade only |
| Pilgrimâs Bedroll | 8 gp | Smells of incense and moss |
| Backpack (400 coins) | 8 gp | Patched bottom |
| Large Sack (600 coins) | 1 gp | Bloodstained |
| Small Sack (200 coins) | 0.5 gp | Tied with ratgut cord |
| Iron Rations (1 day) | 2 gp | Hard as stone bread |
| Flint and Steel | 5 gp | Carved striker in tin case |
| Wine, Common (flask) | 1 gp | "Red Gut Biter" |
| Pole (10 ft.) | 2 gp | Brass capped |
| Arrows (20, quiver) | 8 gp | Simple fletching |
| Crossbow Bolts (30, case) | 15 gp | Heavy steel tips |
| Silver-Tipped Arrow (1) | 8 gp | Glimmers faintly in moonlight |
| Javelin | 2 gp | Breaks 1-in-6 use |
đ Animals & Wagons
| Animal / Vehicle | Price | Move | Carry Capacity | Notes |
|---|---|---|---|---|
| Horse (draft) | 60 gp | 90â (30â) | 4,500 cn | For burden |
| Horse (riding) | 115 gp | 240â (80â) | 3,000 cn | Fast, expensive |
| Mule | 45 gp | 120â (40â) | 2,000 cn | Stubborn but reliable |
| Cart (light) | 150 gp | 60â (20â) | 8,000 cn | 1 horse or 2 mules |
| Wagon (standard) | 300 gp | 60â (20â) | 30,000 cn | Needs 2 horses |
| Wagon (heavy duty) | â | â | 50,000 cn | Requires 4 horses |
Consumable Weapons & Ammunition
| Weapon / Ammo | Price (gp) | Damage / Use | Range / Notes |
|---|---|---|---|
| Javelin | 2 gp | 1d4 | 5'â30' / 31'â60' / 61'â90'; throwable, breaks 1-in-6 |
| Arrows (20, quiver) | 8 gp | â | For longbows/shortbows; simple fletching |
| Crossbow Bolts (30, case) | 15 gp | â | Heavy steel tips; clatter ominously |
| Silver-Tipped Arrow (1) | 8 gp | â | Effective vs lycanthropes, fey, and certain undead; glimmers faintly in moonlight |