The North
  1. Locations

The North

🧭 The North – Realm of Stone, Song, and Old Blood

A frontier of jagged ridges, misted woodlands, and oath-bound redoubts. History here sleeps poorly—beneath stone, song, and shattered banners.


🪨 Blackfang Foothills

Ore-rich ridgelands scarred by old Dominion mines, now prowled by monsters, exiles, and refugee giants. Treasure-hunters clash with warbands and the land itself.

  • Theme: Frontier lawlessness, deep-earth secrets, contested wealth.


🏛️ Temple of the Shattered Star

Once a Dominion beacon of arcane unity, now a half-ruined sanctuary haunted by fractured celestial magic. Scholars, star-priests, and relic hunters risk their minds and bodies here.

  • Theme: Arcane remnants, forbidden knowledge, crumbling prophecy.


🌲 Brinewood

A veil-draped coastal forest watched by wood elves and old dryads. Fey crossings bloom beneath moonlight; not all return who enter.

  • Theme: Fey guardianship, whispering trees, perilous beauty.


🏙️ Draxigar

A mountain trade city of cold ambition, rival to Ashkarin. Ruled less by law and more by coin, with the Wheelmarked Guild pulling invisible strings from the alleys below.

  • Theme: Mercantile power, underworld influence, cutthroat politics.


🏰 Frostmark

A lonely fortress on frozen stone, built atop buried Dominion tech. Led by a paladin of iron will, Frostmark is equal parts bastion and crucible—where mercy is colder than the wind.

  • Theme: Divine authority, siege readiness, hidden legacy.


🏔️ Red Tooth Rise

A reclaimed dwarven stronghold rising from the Redjaw Hills. Once fallen to the Dominion, now restored and defended by the Blacklight Watch. Competes with drow of Khaldrith Nyx over adamantine mastery.

  • Theme: Craft and legacy, divine flame, adamantine rivalry.


🌾 Singing Fen

A haunted marsh of reeds and ruin, rich in halfling folklore and restless spirits. The wrong song here may summon the past—or something worse.

  • Theme: Ethereal haunting, ancestral memory, cursed melody.