Exempt from the ravages of war, Vedykar’s ancient infrastructure is remarkably functional—a testament to Dhakaani engineering. Accommodations once made for goblins are now used by the city’s halflings. 

Source: Cultures of Karrnath

The Duchy of Vedykar

A small duchy that shares a border with five others, Vedykar bridges the divide between eastern and western Karrnath. The eastern half of the duchy is occupied by the Shadowmount Forest, while the western half consists of the city of Vedykar and rural farming communities enjoying the resource-rich soils south of the Ashen Spires. 

History

Built atop Dhakaani ruins, the goblin city of Vedykar fell during the human expansion eastward prior to the rise of Karrn. Its new inhabitants quickly established themselves as one of the many petty kingdoms that littered the region, benefitting from the city’s high quality civic engineering. 

When Karrn pushed southwards into halfling lands, many of the tribes chose to ally with the nascent empire rather than resist. The Jorasco clan was immediately granted special status and invited into the heart of the empire as Karrn recognized the value the healing halflings could bring. The clan’s matriarch, drawn by primal spirits, the draconic prophecy, or some other force, resettled her people in Vedykar and established Resthold.

In the interim period between Karrn and the War of the Mark, an intellectually inclined warlord established the University of Vedykar. In conjunction with the university, House Jorasco founded the Healer’s Guild to conduct medical research in addition to practicing life-saving arts.

Jorasco’s compliance with the War of the Mark made Vedykar, like Karrlakton, one of the first places in the Five Nations to round up and execute aberrant marked individuals. Before the Twelve were firmly established in Korth, House Jorasco often played host for the assembled dragonmarked houses in the city of Vedykar.

The founding of the Kingdom of Galifar changed little for the people of Vedykar, as the duchy was well-accustomed to being an accessory to empires. Neither the heart of empire nor a fringe province, Vedykar prospered from trade. Jarot’s plans for lightning rails reaffirmed Vedykar’s position as the crossroads of Karrnath, with the major east-west lines pathing through the city. The quickening of continental trade dramatically increased demand for orbs of time, a common magic item invented in Vedykar that is similar to a pocket watch; the finest timepieces are known to come from the duchy’s magewrights.

Unlike the western duchies, Vedykar avoided the worst of the war’s damages. With only a small sliver of land along the Cyre River, few armies trampled its fields of grain. Furthermore, the location of Resthold and importance of House Jorasco made the Cyran military wary of trying to disrupt Karrnath’s supply lines by way of besieging the city. This is not to say the people of Vedykar were without loss, as they shipped adults off to war just like anyone else, but those who stayed home were never really forced to confront the horrors of the conflict in that immediate and personal sense.

Governance

Warlord Nils ir’Käser (human they/them) rules over Vedykar in a more detached and distant fashion than their peers. They never took to the field of battle themself, delegating such responsibilities to their military advisor, the now-exiled General Drago Thul. In his place Nils has appointed General Giulia Kindlimann (human she/her), who’s been trying to break the Vedykar force’s loyalty to Drago.

Nils maintains an extensive rare book collection and has maintained the ir’Käser investments in the University of Vedykar, where their brother is the dean. His most recent interests have been in ancient Giant texts, a situation complicated by Drago’s flight to Stormreach.

Cultural Hallmarks

The Adamant Fang. Based out of Shadowmount Forest, the Adamant Fang is an elite force of light cavalry that gained renown for its successful guerilla operations against Aundair in the Rekkenwood. In addition to horses, the company uses dire wolverines as mounts—while not as swift, the ferocity of the wolverines makes them an enormous asset in combat.

Commerce. While the city of Vedykar lacks the industrial capacity of the western cities, it makes up for it with its exchanges that facilitate trade between eastern and western Karrnath. The worship of Kol Korran is popular throughout Vedykar and even has a strong presence in the rural farmlands. This position has allowed local banks to spring up in competition with the Mror lords and House Kundarak, cementing the city’s position as a financial hub.

Multiculturalism. Nearly one in four residents of Vedykar is a dwarf and one in five is a halfling, substantially higher numbers than the rest of the nation. Halfling and dwarven immigrants have preserved their mother tongues despite centuries of human rule; trade occurs primarily in Common, but most people are conversant in multiple languages and merchants have signage in all three languages. 

Cathedral of the Silver Flame

While the vast majority of its residents identify as Vassals—the Blood of Vol never really caught on here, despite the proximity of Atur—Vedykar is home to the largest congregation of Flamists in the nation. Lady Offejjaia (human she/her) leads the congregation here in addition to being a powerful cleric and high-ranking member of the Order of Knights Templar. This position has brought her into conflict with her immediate superior, the Thranish Cardinal Baerdren Davik (human he/him). While Thrane’s theocracy blurred the lines between church and state, Lady Offejjaia remained loyal to Karrnath and her mission of protecting the innocent from supernatural evil.

The Fist of Mabar

The dark side of Vedykar’s commercial interests is its profitability for organized crime. Known as the Fist of Mabar, this criminal organization is embedded into Vedykar’s high society. Their vices of choice are running a protection racket and smuggling all sorts of goods, ranging from legal goods “skipping” tariffs to theft and black market sale of military equipment. The organization’s leader, Heda Stettler (elf she/her) has maintained her position for over a hundred years and personally knows many other crime bosses across the continent (like Saidan Boromar of Sharn). Heda is a powerful necromancer who has secretly pledged herself to the service of the Queen of All Tears, ruler of the Last Desert in Mabar. 

The University of Vedykar

An elite, exclusive institution, the University of Vedykar is home to premier scholars on a wide variety of topics. While the school is nominally dedicated to Aureon, it is not a school of magic; prospective wizards are better off with the Twelve for education in arcane science. The school’s biological studies are second to none, and its philosophers, historians, and mathematicians are well respected throughout the continent. Its language arts department is noticeably smaller than that of comparable schools like the University of Fairhaven or the University of Korth, but its dwarven studies in particular are of higher quality than either of its competitors.

Dean Lorian ir’Käser,the Duke’s younger brother, is the latest in a long line of deans that sees access to the university as reserved for Karrnath’s upper crust. Steep tuition fees aren’t the only barrier to entry—a requirement of two letters of recommendation from recognized nobility make it difficult for anyone to attend unless their family is on good terms with existing members of Karrnath’s nobility.