1. Organizations

Flamebrow Clan

Clan

The most powerful of the dragonborn clans and the current rulers of the dragonborn city of Ka’rhashan, the ancestral Flamebrow Clanhold makes their home in the center of the region. Their leader is High Elder Bhisma Na’kala Flamebrow (he/him), a skilled diplomat and disciple of the Guide of the Weak (Boldrei). The Flamebrow are the closest of the clans to New Galifar both literally and figuratively. High Elder Bhisma even accompanied King Sebastes to represent the region at Thronehold, not just securing recognition for New Galifar but acquiring international recognition of the treaty between the Trothlorsvek and New Galifar. High Elder Bhisma now wishes to resolve the growing tensions peacefully, but only out of an understanding that the transgressions of the colonial softskins are not the fault of the king, whom he considers a friend.

The champion of the Flamebrow clan is Raiann Samanga Flamebrow (she/her), a disciple of the Master of the Hoard (The Keeper). Raiann bears the Unconquered Standard of Arkhosia, an artifact that provides protection to those who stand by it.

Source: Scales of Q'barra

Unconquered Standard of Arkhosia

Belonging to one of the mightiest clans of the Arkhosian empire, the Unconquered Standard of Arkhosia protects both its bearer and their allies. Champions of the Flamebrow clan never back down and have led their clan to victories over figures such as Valii the Butcher and the devil Dartak the Hateful, the latter of whom is imprisoned below Flamebrow clanhold.

Random Properties. The Unconquered Standard of Arkhosia has the following random properties.

1 minor beneficial property

1 major beneficial property

Dauntless. As an action, you can plant the Unconquered Standard of Arkhosia in an adjacent space, providing the following benefits to all allies within 30 feet of the banner as long as the banner remains planted.

Immunity to the frightened condition

Resistance to fire, cold, lightning, acid, and poison damage.

A 1d4 bonus to attack rolls and saving throws, as if affected by the bless spell (This effect does not stack with bless)

Heroes Never Die. While the banner is planted, allies within 30 feet who are reduced to zero hit points can choose to treat the result of a death saving throw as a 10 after seeing the die roll. Additionally, allies who die within 30 feet of the banner are preserved in body and soul as if under the effects of a gentle repose spell so long as the banner remains planted, allowing spells such as resurrection to ignore any time limitations. Once per year, the banner can be used to cast revivify without any material components by the creature that planted it on one body within range.

Destroying the Unconquered Standard of Arkhosia. If the creature who plants the banner commits an act of cowardice or betrayal and abandons the banner, it loses its artifact protections until another creature takes up the banner and performs an act of courage within 30 feet of the banner.

Source: Scales of Q'barra