1. Locations

Sigilstar

City

Sigilstar is the crossroads of Thrane; almost everyone who travels internationally in Western Khorvaire has passed through Sigilstar at least once. The city not only connects several Orien trade routes and major lightning rail lines, but its docks are the birthplace of House Lyrandar. The city’s convenient location has made its residents prosperous and cosmopolitan; Sigilans have long enjoyed a reputation as being “not like those other Thranes.”

Source: Cultures of Thrane


Sigilstar is commonly known as the “crossroads of Thrane.” It’s named after a fixed star in the heavens that the other stars seem to revolve around.

The city sits on the lightning rail line between Flamekeep and Vathirond, and Sigilstar’s merchants are always competing with those in Flamekeep to the north and Aruldusk to the east. A major trade route also runs through the center of town, making Sigilstar an obvious transfer point for cargo and goods moved on land, water, and rail.

Sigilstar contains some of the most striking displays of Flamic architecture found anywhere in Thrane. In addition, many of the city’s rooftops are lined with crystal spikes that capture the sun’s rays during the day and illuminate the city at night.

Citizens of Sigilstar call themselves Sigilans, and visitors often remark at how open-minded the average Sigilan seems. An impressive number of wizards, sorcerers, and magewrights live in Sigilstar. In addition, the city has more than a few competent alchemists.

Sigilstar is also known for its tea. The city boasts several distinguished teahouses where patrons can sit comfortably, drink copiously, and debate politics and religion without offending anyone.

Source: Five Nations


Positioned along the Thrane River near its source, Sigilstar marks the convergence of three caravan routes and a lightning rail line. With all these trade arteries, Sigilstar has emerged as a serious competitor to the commercial centers of Aruldusk and Flamekeep.

Part of Sigilstar’s appeal stems from its cosmopolitan atmosphere. It is home to the largest population of mages in the entire nation, and its people hold a broader view of religion’s place in society. Sigilstar takes its name from a fixed star in the heavens around which all other stars seem to wheel—much the same way the residents of the city see themselves.

Source: Eberron Campaign Guide

History

Sigilstar’s advantageous location is nothing new in the history of Khorvaire—human settlers built on top of Dhakaani ruins when they colonized the region. Convenient access to the waterway now known as the Thrane River made the location a natural home for successive civilizations, whether for fishing or trade. 

In what was then the Kingdom of Daskara, about 1000 years before the founding of Galifar, a pair of river elves from Sigilstar named Lyran and Selavash developed the Mark of Storm. Five hundred years later, another important marked individual arose near Sigilstar— the girl who would grow up to become the Lady of the Plague. After her abilities wiped several villages off the map, Lyran’s descendants organized a purge of aberrant-marked individuals, initiating the War of the Mark.

The city’s relationship with magic is important to the city. When Sigilstar was still part of Daskara, Aureon was considered the city’s patron deity, and the Arcane Order of Aureon was founded about 700 years before Galifar. Vowing to use magic in the support of law and order, this early wizard circle became extremely popular with the ruling elite. One of Galifar’s great diplomatic coups that enabled the bloodless absorption of Daskara was persuading the archmages of the Arcane Order to side with him, promising that the united empire could provide even greater resources to support their pursuits.

The order’s downfall was the year of Blood and Fire, when its masters in Sigilstar zealously persecuted everyone they suspected of worshiping the shadow and harboring dark magic. Countless innocents died in magical inquisition, as zones of truth were abused to “prove” all sorts of absurd crimes, each of which was accompanied by capital punishment. When Tira and her companions freed the city, the damage to the Arcane Order’s reputation was already done—its leadership tarnished, the mages of Ghalt became new leaders of the order.

While Sigilstar has remained a center of trade and fashion, the Last War brought a new industry to the city—weaponry. Sigilstar’s wizarding groups applied arcane science to divine magic to produce many of Thrane’s innovative weapons, such as the coastal beacons that seared ships with intense rays of light. This made the city a prime target for saboteurs, but it escaped direct siege simply due to its distance from the borders and the defensibility of the Thrane River. 

Source: Cultures of Thrane

Governance

The minister in charge of Sigilstar is Archbishop Lahira ir’Vanaisho (she/her), a venerable human administrator who’s governed the city for the past half century. While she hasn’t announced her retirement yet, junior members of the ministry are intensely politicking for her position—appealing both to influential interest groups within the city as well as directly to Cardinal Kahlia Vanatar (they/them) who will make the decision.

Source: Cultures of Thrane

Points of Interest

Source: Cultures of Thrane

Player characters in Sigilstar have plenty of options for where to go, whether just stopping by or staying in town for a while.

River's Rest Station

This Orien-run lightning rail stop features multiple layers of shops and restaurants on top of the actual train platforms. These range from cheap options for thrifty travelers to many of the city's finest selections in dining and commerce. While the options for traveling in and out of the city were somewhat limited during the war, the Treaty of Thronehold has revitalized River’s Rest Station by restoring international travel and commerce. The station is well-staffed with Medani inspectors who actively monitor for criminal activity.

Storm's Landing

While Sigilstar lacks the deep harbor necessary for the full range of seafaring vessels, it is nonetheless an important port of trade for Scions Sound. Despite being the historic home of House Lyrandar, plenty of independent captains call Sigilstar their home port. The river elves especially have a presence here, remaining proudly independent of a house that they feel has gone too corporate.

Sigilstar’s docks also hold the secret headquarters of the White Hand Guild. This “thieves guild” is a criminal organization that brands itself with a respectable kind of racketeering, promising to keep the streets clean. The White Hand Guild really took off early in the Last War, when its then-guild master Branthus “Rooftop” Corawall came up with a plan to smuggle contraband across the borders closed by the war. Allying with other urban criminal groups such as the Boromar Clan of Sharn and the Ghost Walkers of Metrol, the Black Highway was formed—an international cartel that snaked its way into many halls of power by providing anything for the right price. Nobles paid for foreign luxuries while corrupt military commanders  sold military supplies for personal profit. With the opening of borders post-war, the Black Highway has fewer angles to work, but they still work with independently minded captains to evade tariffs or the few import and export bans remaining, such as Breland’s ban on Aundairian wine.

Sigilstar is the fashion capital of Khorvaire. While Cyre once had the manufacturing base for textile production, the greatest designers have long lived in Sigilstar. Before the war, the industry had a clear annual schedule—outfits had to be ready in the spring, as feudal lords got ready to leave their holds and venture out for the summer court season. The best of these designs were accepted into the Imperial Gallery, a formal preservation effort started by monks of Kol Korran who wished to keep a history of the changing styles. Powerful abjurations protect the gallery’s exhibits from the ravages of time. 

While the exhibits do have a bias towards the styles of the wealthy and powerful— attempts to document the clothing of Khorvaire’s everyday citizens are only just starting—their collection of imperial wear from the courts of Galifar are unrivaled. Collections from beyond Thrane are limited, but the monks of Kol Korran who run it still have some international donors.

Nominally the House Lyrandar headquarters in Sigilstar, the Grand Gallery of the Firstborn is primarily a museum celebrating Lyran and Selavash. Various documents and objects showcase all the places the legendary duo traveled to, from pieces of their first ship that were recovered from the depths of the Bitter Sea to their family lineages. The museum has a religious bent consistent with the pre-Silver Flame religiosity of Sigilstar, holding that the Mark of Storm was a gift from Arawai and Kol Korran.

These headquarters hold a dark secret, however—they are the home base of the Kraekovar (“Kraken’s Brood”), a cult that believes its kraken masters are reincarnations of House Lyrandar’s most legendary members. Rather than wielding their marks to support communities, the Kraekovar harness the destructive powers of thunder and lightning. They hold that rather than Arawai and Kol Korran, the Devourer is the true source of the Mark of Storm, and that the Khoravar are destined to rule over the continent. 

Sigilstar Academy

The Sigilstar Academy was founded by the Arcane Order of Aureon in the years before Daskara was absorbed into the Kingdom of Galifar and became Thrane. Though the order is today primarily an Aundairian institution, it was once headquartered in Sigilstar; the order’s depredations during the Year of Blood and Fire are still a black mark on its history and significantly contributed to the people of Thrane turning away from arcane magic. While the school is still affiliated with the arcane order, it has largely shed its religious trappings and become a primarily secular institution dedicated to arcane education.

Today, Sigilstar Academy teaches the future mages of Thrane, offering a rigorous magical education for youth with arcane ability. It’s also home to the Chronepsis Institution, the foremost center for research into divination and astromancy in the Five Nations. The institute’s head, an elf named Nyllestra Tarravan (she/her), is a wizened mage of ancient but indeterminate age. In truth, she’s an shapeshifted dragon and agent of the Chamber who has used her position to advise political leaders and train arcanists who will play a role in the Draconic Prophecy.

ir'Marktaros Estate

King Thalin’s husband, Sercyl ir’Marktaros, was the duke of Sigilstar before marrying into the Wynarns. As Thalin’s husband, Sercyl became the last Archduke of Thrane— without monarchical governance, let alone the kingdom of Galifar, the title was deprecated. Today, Norah ir’Marktaros is the largest landowner in Sigilstar, with more than half the city paying rent to her. Sigilstar’s continued success has left her one of the wealthiest women in the continent. She channels a large portion of her wealth into charitable works through the city’s Aurum chapter, of which she is a Platinum Concordian. While certainly an advocate for a system that has allowed her to maintain her wealth and the influence that comes with it, Norah is not up to any particular nefarious schemes—although one of her children or grandchildren getting into trouble might draw her into a web of criminality and intrigue.

War of the Mark Memorial

Maintained by the dragonmarked houses for over a thousand years, this simple stone slab bears ten dragonmarks in a ring around its edge, missing just the marks of finding and warding (and death). The face commemorates the victory over Halas Tarkanan while also honoring the sacrifice of those who stood against “the corruption of Siberys’s gifts.” Nearby, a House Phiarlan-manufactured device recalls the story of the Lady of Plague, a woman born not far from Sigilstar who brought death wherever she went.