When a massive fire destroyed the upscale inn known as the Peryton’s Pride only a few years ago, the proprietor, a retired soldier named Phorif Mirador, rented the surface of the estate to House Lyrandar for a surprisingly low sum. His only condition: build around the intact foundations of the inn, what had once been a vast wine cellar. Soon after, Fairhaven’s third and smallest airship docking tower was erected on the site. Situated in the southwestern corner of the city in the residential Laurelbough District, the Third Tower, as it has come to be known, is the newest and least trafficked of House Lyrandar’s docking towers in Fairhaven and sees more private than commercial use. A door just inside the ground floor is marked “Cellar Council,” and leads to what used to be the basement of the previous establishment.
Cellar Council: More a watering hole than a proper tavern, this basement bar has become a haunt for anarchists, malcontents, and outspoken critics of the crown. The worst of their rebellious claims—usually just liquor-driven rants—are surreptitiously steered away from talk of revolution by Phorif himself, proprietor and barkeep. The veteran uses the Cellar Council and the presence of House Lyrandar activity above to divert attention from what he has sworn to protect: a powerful relic that he and other soldiers of his unit discovered in a Dhakaani ruin just inside the Cyran border several years before the Day of Mourning. The mystic object, now hidden in a vault below the cellar, has bound Phorif to its fate. Only one other knows this secret: his friend Ralsor d’Lyrandor, an airship pilot who frequently docks his ship at the Third Tower.