1. Locations

Chalice Center

Enclave

This red brick plaza is the first part of Fairhaven that well-to-do travelers see, and a major center of travel and shipping in Fairhaven. The House Orien lightning rail station stands just outside its northern gate. A House Lyrandar airship tower, one of three similar towers in the city, marks the ward’s southern side. Both dragonmarked houses maintain their enclaves in Chalice Center.

Democracy: Chalice Center is among the most cosmopolitan in Aundair, and one of its well-known citizen philosophers is Thothar Ostren. Thothar advocates for peaceful revolution—the overturning of the crown in favor of populism. Although the Royal Eyes keep tabs on him and have questioned him on occasion, Thothar is too popular in intellectual circles and too peace-minded to silence. Thothar and his patrons might sponsor progressive PCs, and the man is a great source of information within the city. However, those who intend harm to the Aundairian Crown could use Thothar for unwholesome ends.

Third Tower

When a massive fire destroyed the upscale inn known as the Peryton’s Pride only a few years ago, the proprietor, a retired soldier named Phorif Mirador, rented the surface of the estate to House Lyrandar for a surprisingly low sum. His only condition: build around the intact foundations of the inn, what had once been a vast wine cellar. Soon after, Fairhaven’s third and smallest airship docking tower was erected on the site. Situated in the southwestern corner of the city in the residential Laurelbough District, the Third Tower, as it has come to be known, is the newest and least trafficked of House Lyrandar’s docking towers in Fairhaven and sees more private than commercial use. A door just inside the ground floor is marked “Cellar Council,” and leads to what used to be the basement of the previous establishment.

Cellar Council: More a watering hole than a proper tavern, this basement bar has become a haunt for anarchists, malcontents, and outspoken critics of the crown. The worst of their rebellious claims—usually just liquor-driven rants—are surreptitiously steered away from talk of revolution by Phorif himself, proprietor and barkeep. The veteran uses the Cellar Council and the presence of House Lyrandar activity above to divert attention from what he has sworn to protect: a powerful relic that he and other soldiers of his unit discovered in a Dhakaani ruin just inside the Cyran border several years before the Day of Mourning. The mystic object, now hidden in a vault below the cellar, has bound Phorif to its fate. Only one other knows this secret: his friend Ralsor d’Lyrandor, an airship pilot who frequently docks his ship at the Third Tower.