1. Locations

Wayfinder Foundation Headquarters

Stronghold

Lord Boroman ir’Dayne had this four-story building constructed as the major center for the Wayfarer Foundation. It houses a museum, also known informally as the “trophy room,” on the first two floors. Upper floors house offices, lecture halls, and meeting rooms, including the Conclave Chamber where the foundation’s most prominent members and stewards, the trustees, meet. On these floors, explorers and members of the foundation can arrange or invest in expeditions, as well as trade in relics and monster carcasses. Either sort of object might find its way into the permanent collection in the trophy room.


The headquarters is a four-story building two blocks north of the magnificent lightning rail station along Wrogar Street. Rail passengers with a layover often walk to the Foundation Museum, which occupies the first two floors of the headquarters. There, they can view dioramas recreating the exploits of the Foundation’s greatest explorers, hear ghost sound reproductions of the shrieks and bellows of a Xen’drik jungle at night, and examine the stuffed figures of owlbears, displacer beasts, behirs, and more. A course of Xen’drik jungle branches and vines allows visitors to test their skills at brachiation.

Above the museum, the trustees maintain individual offices on the third floor. The fourth floor contains a grand meeting hall and lecture chamber.

Adventure Ideas

Lordly Wasting: Lord Boroman ir’Dayne is dying. While on an expedition to Xen’drik, the affable and capable halfling contracted a wasting curse. The curse is slowly destroying the lord’s body. Boroman uses his vast wealth to find countermeasures and delay the inevitable, but he is weakened enough that he must use a cane to make his daily walk to and from his manor to the foundation headquarters. Boroman might employ the PCs to travel to any site in which a cure might be located, including back to the mysterious Xen’drik ruins in which the lord contracted the curse.

Mislaid Trust: Clandestine organizations of all sorts have reason to infiltrate the Wayfinder Foundation. A spy, especially among the trustees, could gain a vast array of valuable knowledge and resources. A double-dealing trustee might also plot to help Boroman ir’Dayne into the grave and seize leadership of the foundation. The PCs might be caught in one of these plots, especially if they succeed at finding help for Boroman’s curse.

Relic Raiders: Items and valuables from the trophy room have gone missing. No one can find any sign of breaking and entering. Are the thieves working within the foundation building or coming from outside? Perhaps a creature in the trophy room isn’t a stuffed model after all? Then again, maybe the trustees have set up an elaborate hoax to test potential recruits or existing members.