1. Locations

Lhazaar Sea

Sea

The Lhazaar Sea lies east of Khorvaire and west of Sarlona, with no clear boundary between it and the Sea of Rage. Sailors agree that the Lhazaar Sea touches the Tashyvar Islands at the northwestern end of Sarlona, while the Sea of Rage begins farther south along the Sarlonan coast. Adder Bay in Q’barra is part of the Lhazaar Sea, as are the countless channels that divide the islands of the Lhazaar Principalities from each other and from the mainland. Whales make their homes in the Lhazaar Sea, which means whaling is a profitable industry in the area. However, large orcas sometimes attack ships, and the huge fey known as ocean striders seem to view themselves as protectors of the whales in the area.

Keith

http://keith-baker.com/ifaq-whaling/ 

Politics of the Lhazaar Principalities

Khorvaire’s eastern expanse ends at the Lhazaar Sea. This wild and tempestuous ocean is dominated by a cold current that comes down from the Frostfell before turning away at Reaver’s Ridge. The southern isles enjoy warm, tropical currents coming up from Aerenal and the Thunder Sea.

Reaver’s Ridge is an underwater mountain range said to hold all sorts of treasures, from sunken ships to the ruins of ancient undersea civilizations. It is said that Malleon the Reaver lost one of his greatest treasure hauls here before he ventured west to found Sharaat. Dives to the region have reported abundant wild magic.

The prevailing winds of the Lhazaar Principalities blow from east to west and from north to south. These winds are strongest in the north, where dry winds whip around the Frostfell and scour the land. Some of these winds split off and blow south, bringing biting winds that chill the bones of Lhazaar sailors. Following these winds from north to south is the Lhazaar Current, which flows along the easternmost edge of the isles.

Winter in the northern isles like Orthoss is a true test of wit and will. Sun only shines for a few hours a day for most of the winter. Blackrock and Port Cairn are both so far north they experience complete and total darkness during the winter solstice. Ice fills the northern seas during the winter, locking in the ports and sending dangerous glaciers south.

Summer and fall bring storms crashing into the temperate and tropical regions, dumping endless rain as they stall out against the Hoarfrost Mountains. Storms that make their way to the mainland crash against the mountains, inducing deluges that can suddenly flood lowlands or impair ranged weapon attacks.

As with the rest of Eberron, the tides of the Lhazaar Sea are dominated by the patterns of the moon Zarantyr. Unlike other material planes, the relationship between the moons and the tides of Eberron is more mystical than physical. Lunar alignments can bring tides to new highs and lows, displacing hidden communities or revealing secret passageways.

Ecology

The Lhazaar Principalities encompass a wide variety of biomes, from the frozen glaciers of Lost to the tropical rainforest of Dreadwood Isle to the depths of the Lhazaar Sea. The people have adapted, and with the frequent travel up and down the coast most sailors own multiple sets of clothing adjusted to each climate.

The northern reaches provide the sharpest contrast between land and sea. The bitter cold and harsh, dry winds leave little room for large vegetation or animals on the land – instead, islands like the Three Sisters or Turnaway are covered in grasses and populated by small mammals and migratory birds. The scarcity of trees has long challenged northern shipwrights. Still, these semi-frozen lands show surprising ecological diversity due to the land bridges that connect them during the coldest winters.

By contrast, the seas around these northern isles are rich in life, as the circumpolar current collects nutrients from all the seas. Large fish and whales fill the northern sea, feasting on the ocean’s abundance throughout the eternal daylight of the summer months.

Khorvaire’s rising demand for magical resources and the opening of post-war trade has led to a substantial increase in the size of the whaling industry. Not only do the enormous mammals provide valuable blubber and bones, their large size gives them a propensity for soaking up ambient magic, enhancing their alchemical utility. This uptick of activity has forced even traditional whalers to venture north, closer to the dangerous Frostfell.

Farther south, the temperate region’s temperate rainforests are filled with evergreen trees, deer, wolves, and all other manner of beasts. The marshes feature magical creatures prized by wizards and artificers. The abundance of trees is an invaluable resource for Lhazaar shipwrights, who compete for access to wood infused with ambient magic. Despite these resources, the torrential rains inhibit agriculture and limited historic empires.

The seas in the temperate region are less abundant than the more northern waters, as fewer nutrients make it to the Lhazaar Current. The shallow waters and narrow channels on the interior of the isles especially suffer, cut off from the open ocean’s riches. This does not mean Eel Bay and the Far Strait are deserts – rather, life is more dependent on nutrients coming from the land then nutrients from the north.

The southernmost tropical islands benefit from nutrient rich upwelling along the continental shelf. The warm weather and abundance of rain keeps the land healthy and promote a large diversity of species. Without large masses of ice covering the ocean’s surface to form land bridges the flora and fauna of each of these isles has remained unique – plants found on Lorghalen are distinct from ones on neighboring Dreadwood isle.