Lost is a legend. What might bring adventurers there? What makes it a compelling part of an adventure?
For Breland: Commander Vron of the Dark Lanterns wishes to make contact with the leaders of Lost to determine if he can forge an alliance between the Citadel and the doppelgangers. Can the adventurers succeed where the Citadel Elite have failed?
Cold Case: An overlord is stirring in Thrane, and the adventurers need the Tears of Tira—a relic of the Silver Flame—to lay it to rest. There’s just one problem: The relic was stolen in the wake of the Silver Crusade. Stories say shifter raiders destroyed the shrine and stole it. Can the party discover the truth and track the relic to the vaults of Lost?
Chance Encounter: While traveling across Droaam, the adventurers encounter a marvelous carnival that is actually Lost in disguise. Adventurers who choose to play the potentially lethal games can earn real treasures, but the prizes sometimes pack unexpected consequences. When they acquire the scepter of the last Dhakaani emperor, the party becomes the target of a dozen goblin clans. How will they resolve the situation?
Aureon’s Justice: The actions of the Traveler aren’t always evil, but they are a source of chaos. Now that Lost is actively tied to Droaam, the Traveler’s servants have caught the eye of the Sovereign Host. Divine characters aligned with the Host might be charged to find Lost and give its leaders a chance to atone for their actions. If Lost’s leaders refuse, the adventurers must find a way to bring down the priests of the Traveler.
Lords of Dust: A Lord of Dust and his lesser rakshasa servants infiltrate Lost and replace the council of priests; the doppelgangers become unwitting tools of this new master. Adventurers might search for Lost to destroy the Lord of Dust and the doppelgangers alike, or they might aid a fugitive doppelganger who asks them to help drive the evil from the hidden village.
Changeling Destiny: A changeling character is approached by a doppelganger and told that his destiny lies in Lost. If he can find the hidden village, he will receive divine boons or grandmaster training and be set on the path that leads to his epic destiny. But one should always beware the gifts of the Traveler. . . .
Profit: The adventurers hear tales of the impressive and numerous treasures stolen by the doppelgangers. Although the shapeshifters have redistributed many of these items over the years, Lost remains a trove worthy of plunder—if the party can find it and claim the stolen goods.