Every Seren inhabitant follows the dragon gods, but very few are deemed worthy to speak to and for the gods themselves. These honored men and women are the dragonspeakers, who are the highest civil authority in each tribe.
As civic leaders, dragonspeakers are responsible for every aspect of tribal life other than the business of warfare, the province of the chieftain. They oversee life events, make pronouncements on life, hear petitions for justice, pass judgment, and enforce sentences. They prophesy for the tribe, and prescribe rituals to appease an angry patron when hard times befall their people. They have absolute power of life and death, even over a chieftain found to displease the gods.
Many senior dragonspeakers are clerics or favored souls (Complete Divine 6). Dragonspeaker clerics prefer to choose the Dragon domain (Spell Compendium 273). Lower-ranked speakers are also spellcasters but usually adepts.
Dragonspea kers adopt elaborate costumes to make them appear as draconic as possible. They affect horned headdresses, brightly painted dragon masks, and robes embroidered with scaly patterns. A shed scale shard or claw from a dragon is immensely prized, forming the centerpiece of the possessor’s regalia. Apprentice dragonspeakers wear simple garb, but they accumulate more draconic ornamentation as they advance in seniority.
Becoming a dragonspeaker takes a lifetime. The long journey begins in adolescence, when all Seren youths receive their tribal markings and become recognized as adults. The senior dragonspeaker of a tribe oversees these ceremonies and performs the ritual cutting that marks the passage to adulthood. For most, this is the culmination of the process. But a very few display something unusual during the ritual, such as blood forming a sacred pattern. This individual is seen as chosen by the tribe’s founder, and he is taken immediately to the huts of the dragonspeakers. He has no choice in the matter—the gods have spoken.
Once identified, the dragonspeaker-to-be leaves behind his family, friends, and all ties to his former life. He is sequestered in the dragonspeaker compound and begins lengthy training in the lore of the tribe’s founder and the mysteries of the dragon totems. This involves memorizing thousands of years of tradition in the form of epic chants, with frequent testing and harsh punishment for inadequate mastery. The initiate also undergoes instruction in traditional magic, usually training as an adept. Only after becoming an apprentice can a dragonspeaker learn cleric spellcasting; many do not progress further.
Training as a dragonspeaker takes around fifteen years, broken into three stages of five years apiece. Each stage is marked by rigorous testing, followed by a speaker quest. Quests are challenging but not intended to endanger the initiate’s life (unlike those of dragon god worshipers). Each demonstrates that he has mastered physical and spiritual discipline appropriate to that stage of training.
After passing all three stages, the new apprentice receives the first piece of his religious garment: a wooden mask carved into a dragon’s head and painted to resemble his tribe’s patron. This usually occurs at around thirty years of age. He is assigned to a senior dragonspeaker, whom he serves for a number of years as a low-level functionary. His duties include maintaining the tribe’s totems, attending to the physical needs of his mentor, carrying messages, and the like. All the while, he observes the dragonspeaker to learn the practical side of the knowledge he spent so many years absorbing. The time of apprenticeship varies with each mentor, who decides when the young dragonspeaker is ready to advance in responsibility. A typical period is three or four years.
Once the mentor releases him from apprenticeship, the initiate becomes a junior dragonspeaker. He receives an inscribed badge crafted from a dragonscale shard, and is authorized to conduct minor rites and to perform mundane administrative tasks for the tribe. He participates in all religious services and attends councils of the other dragonspeakers, joining in the discussions but not casting votes. During this period, the junior dragonspeaker travels extensively between Seren, the outlying islands, and Totem Beach. He oversees the maintenance of the giant sculptures and deals with visitors to the shore. As time passes, he gains additional responsibilities. Finally he must make another visit to the interior of Argonnessen to receive the blessing of his dragon patron. This blessing takes the form of a personal item bestowed by the dragon, such as a shed claw or spine. On his return, he is acknowledged as a senior dragonspeaker and incorporates the dragon’s gift into his costume. Only these exalted individuals can deal directly with the gods.
Each tribe has just one or two senior dragon speakers, along with a handful of initiates at various stages of training. Tribes with more dragonspeakers than others see themselves as especially favored by the gods, and since their speakers are proportionally more influential in the councils, this favor translates into practical benefits.
The council of dragonspeakers consists of the senior members of each tribe, numbering perhaps fifty in all. Each senior speaker has a vote in religious and political decisions. The junior dragonspeakers also attend these councils but do not vote. The dragonspeakers still in training have no official rank within the religious hierarchy but are still superior to lay members of the tribe simply by virtue of being chosen.
One senior dragonspeaker is elected by the council to be the Dragon’s Voice, the supreme religious leader of the Seren cults. The Voice wears a special mask, a minor artifact carved from the bone of an ancient wyrm and overlaid with gold and precious gems. He never appears without it.
The Council meets in a special enclosure on the small island to the northeast of Seren. Also on this island is the compound where initiates receive their training. It is off-limits to all others, on penalty of death.
Below the dragonspeakers and their initiates, but higher in status than the common folk, are the Totem Guardians. These are barbarian soldiers drawn from all the tribes, called to protect Totem Beach and keep intruders away from Argonnessen’s interior. Dragonspeakers usually select new guardians as a result of visions, but occasionally a dragon itself sends the call. Totem Guardians cut their hair short and apply lime to make it stand up in spikes, resembling the crest of a dragon. Often they dye their hair in brilliant colors to match those of their dragon patrons.
An initiate who does not receive the dragon’s assent on his final quest, or an apprentice who does not earn his patron’s blessing, is clearly unworthy of the gods. Such failures almost always take their own lives in shame, if the dragon does not destroy them first. Those who survive can never return to their people; no one would acknowledge their existence or feed or house them. They become half-mad hermits who haunt the wild lands of Argonnessen, lurking just outside the notice of the dragons they still long to serve, and tormenting themselves with the hope that one day they will be found worthy. The dragons, of course, do not care about or even notice this human refuse—unless a hermit enters a lair. That usually means swift death. Sometimes a Chamber dragon comes across one of these pathetic creatures and makes him into a special emissary to Khorvaire’s nations, mostly for its own amusement.
No record exists of a senior dragonspeaker who turned away from the faith. However, the epics are full of stories of chieftains who lost their positions and their lives when they abandoned the dragons and their chosen emissaries. A myth of the world’s end describes the Final Voice, heralding the consumption of existence by its draconic lords. Some dragonspeakers fear this prophesies a great betrayer who will bring the dragons’ wrath upon their people; others believe it means a recreation of existence, and rebirth in the perfect forms of dragons.