The elemental scion of Zilargo attempts to understand the true nature of the elements through bizarre methods. She has at least one elemental graft that is extremely special to her, because it is alive. As she grows in power, so does her graft, until she and it are like twin souls inhabiting the same body.
You are consumed with learning more about elementals, elemental energy, and especially those elementals that match your affinity. You are so immersed in the mysteries you constantly ponder that some might think you slowwitted or befuddled. However, you are constantly aware of your surroundings, both physically and spiritually. As you gain levels as an elemental scion, your graft gains power, eventually beginning to aid in your goals of discovery.
While you are mostly left alone to explore the connections between elementals and the world, you are expected to report your discoveries to your leaders in the Inmost (see the Advancement and Organization sections). If you are a native of Zilargo, you will be expected to come to that nation’s defense should it ever be threatened. Native elder scions are often regarded as elite soldiers of Zilargo by some members of its government, because the nation has no standing army on the scale of its peers. Even if you are not a gnome, your education in the mysteries of the elements (as well as your first elemental graft) probably came from a grafter in Zilargo. If you encounter a threat to Zilargo, you are expected to do what you can to protect the homeland (of your graft, if not yourself), whether that means taking direct action or alerting someone else in your organization.
Combat
Elemental scions of Zilargo most often have a martial focus, but you might still feel some hunger for the esoteric powers of the universe. You might have possession of items that allow you to call elemental allies forth to battle at your side, and you count on being able to withstand damage with your grafts and class abilities when trouble finds you. You likely favor medium or heavy armor and shields, preferring to chip away at an enemy with a single weapon than take the risk of two-handed or two-weapon attacks.
Most scions do not venture into combat alone, and even a scion who seems alone probably has other scion or elemental allies nearby. As a member of the Inmost, you can usually call for help when you need it, but you might prefer to make friends of other sorts. Branching out and finding allies with complementary or varied abilities benefits everyone involved. You are probably the bulwark of your adventuring party, guarding the forward approach while more nimble allies try to flank foes, and ranged attacks are launched from behind your defenses.
Once you have reached the pinnacle of your career, you are even more capable of defending yourself and your allies. The second awareness provided by your elemental graft enables you to more effectively watch out for surprise attacks. Your graft is almost like another ally for your party, giving the group another host of abilities to capitalize on. Advancement Elemental scions of Zilargo are all affiliated in some way with a group called the Inmost, a subsect within the Power of Purity organization (see page 34). This group, even more than the Power of Purity at large (which finds itself increasingly devoted to the running of an elemental binding business), is dedicated to understanding the mysteries of elemental magic, as well as negotiating on good terms with the elementals they bind into items, vessels, and themselves. Those interested in these pursuits typically seek out a Power of Purity workshop (see the map on page 34) and apply for membership to the Inmost. A would-be member must demonstrate some rudimentary knowledge of elementals, but sometimes sheer eagerness is enough for an applicant to qualify.
The secrets of the group are never revealed to lowranking members. In fact, you likely discover your own secrets, refining new ideas or inspirations until they can be unveiled as a new application of elemental binding (whether in the form of graft, item, or something entirely new).
You might have been recruited from the ranks of elemental binders in another part of Khorvaire, or you might be native to Zilargo. In recent years, the nongnome population of the Inmost (and of the elemental scions) has begun to inch upward.
You and other members of the Inmost are always afforded a place to work in whatever workshop you find yourself. The space might be small and have few tools, but you are expected to find ways to fund your own research. This funding sometimes comes in the form of grants from the government of Zilargo, but private investors are almost as common. You can also rent a room from a local workshop for 1 sp per night, which includes one hot meal per day. Allies and companions can rent the same sort of room for 2 sp per night, but those unaffiliated with the Inmost are typically not welcome (as spies are common in the elemental binding industry).
You are expected to find your own path on your quest to understand the elements, and so elemental scion training is haphazard at best. Novices must seek out more experienced members if they want instruction; official classes are never held, although some members might offer the occasional workshop or clinic on a particular theory. Many novices find work with more experienced members, but they are afforded plenty of time to pursue their own studies.
A few Inmost novices elect to better understand elementals and their abilities by traveling the world and seeing those forces at work. While not discouraged, such members are still expected to report in with new discoveries from time to time. Elemental scions form the largest percentage of this group, because they often have a lack of direct magical knowledge that hinders them in the workshop laboratories and summoning chambers. Resources Any sort of elemental graft and most kinds of elemental vessels are available at an Inmost workshop provided you have the cash (and often the time, since most vessels are constructed on demand). Most members of the Inmost have at least one elemental graft, while you and most other elemental scions have several of various types. Bound-elemental weapons, armor, and other items are also common among members, and can be bought for 10% off the market price by members of the Inmost at organization workshops. Selection varies, however, so if you desire a specific item, you must usually put in a request well in advance.
Elemental Scions in the World
Elemental scions of Zilargo are becoming slowly more common outside that nation. Though characters are liable to encounter one at any time within the borders of Zilargo, they can also be found in any places ripe with potent elemental energy, from an elemental vessel to the wildest reaches of Eberron. Industrial espionage is a common occurrence in the elemental binding industry, so a character with levels in this class might be approached repeatedly by members of the Inmost or other factions from Zilargo with requests to recover stolen inventions (or perhaps even to steal one herself).
Organization
Elemental scions are rare, so they do not often work together. However, they are readily identifiable to one another, and most are on friendly terms. Some competition between all members of the Inmost exists, but as most are interested in knowledge before recognition, it tends to stay good-natured.
The Inmost is led by Harkra Loivaerl Lonadar (N female gnome wizard 14). She is the group’s founder, as well as the founder of the Inmost’s parent organization, the Power of Purity, and she still conducts research in a large, sprawling workshop complex in Korranberg near the Library. Harkra ceded general control of the Power of Purity only a few months ago to focus on the Inmost and her research. The group has no strict hierarchy or formal structure. Members tend to recognize their more innovative peers and defer to them when decisions must be rendered. The organization is quite wealthy from the sale of elemental-bound items, allowing its members the freedom to pursue whatever studies interest them most. Harkra has seen no reason as yet to change this informality, although some of her immediate advisors have told her that since the group is growing rapidly, they can see a day when a more traditional structure will need to be adopted.
The elemental scions ultimately report to another gnome, a male ranger named Agraefa Fekk Earthheart. One of the first to discover that an elemental graft could assume a sentient state, Agraefa is almost revered by other scions, who believe that he has discovered the truths of elemental unity and embodies them within himself. Multiple grafts of many sorts adorn Agraefa’s body, and his flesh has been nearly consumed by the extensive work. Beneath Agraefa, who answers only loosely to Harkra Loivaerl Lonadar, other scions come and go as they please in the loose network that seems to suit them. Like all those who work within the Inmost, both leaders seek to understand the truths of elemental power as they bind themselves more closely to what they see as the basic building blocks of all reality.
Like all members of the Inmost, elemental scions earn recognition for their deeds and discoveries. New theories and applications of elemental magic receive a great deal of attention, and most members aren’t considered more than novices until they present such a discovery to their peers. The group is thus split along basically two lines: novices and masters. Within the ranks of the masters, there are many subtle grades that only members seem to understand, based on the weight of a master’s body of work, its overall importance to the organization and Zilargo at large, and many other factors.
NPC Reactions
Virtually all folk across Khorvaire know of elemental vessels and Khyber shard items, and that the bulk of these come out of the gnome nation of Zilargo. However, while almost no one outside Zilargo knows (or cares) about the Inmost or the elemental scions, within Zilargo is a different story. Most gnomes and other Zil know of the elemental scions, especially within the industry built around the creation of elemental items. Most spellcasters and nobles likewise know of the group and their more bizarre members.
Though scions are often seen as peculiar, the transformation and power they represent is clear enough to anyone who gets a close look, and the effects the Inmost have had on the elemental binding industry are well known. More commoners know of elemental grafts than of the scions in particular, but the gnomes are blessed with an impressive tolerance for strangers. Scions in Zilargo will find themselves welcomed in most towns and villages, if for no other reason than the chance to study and question them.
Like all groups on the rapid rise to impressive power, the members of the Inmost have their share of enemies. The world of elemental binding is cutthroat, and industrial espionage and sabotage are common. The Inmost leadership keeps a close eye on these activities but they are not omniscient, and many groups have tried to steal (so far unsuccessfully) the secrets of becoming an elemental scion. What all these thieves have yet to realize is that doing so requires more than control of the graft. Negotiation with it is vital—an elemental scion must accept the graft as a potential life force worth nurturing, rather than something to be forced into submission.
Elemental Scions of Zilargo in the World
Elemental scions can be introduced whenever the PCs have reason to use one of the numerous elemental vessels of Khorvaire. Scions routinely travel in airships or on the lightning rail, considering it almost a rite of passage to see and understand these remarkable vessels that many folk have come to take for granted. Even if not recognized as such, a scion is easily distinguished by the elemental grafts that cover her body, providing an interesting topic of conversation for a passing spellcaster or any other curious character. Alternatively, a scion might approach one of the PCs if they have openly displayed an affectation for a type of spell or item that uses elemental magic.
An elemental scion PC should occasionally be given options to learn something new about one or more of the elements with which she is so fascinated. Trips to other planes might accomplish this, and ties to the elements and elementals are already common across Khorvaire in the form of Khyber shards and the power they bind. The scion will want to seek out new techniques of elemental magic or new ways to apply old knowledge. Occasional trips to Zilargo will also help such a character stay in touch with her peers.