Rak Tulkhesh embodies the fear of war and bloodshed,
whether as a victim of violence or losing oneself to
bloodlust and rage. The cults of Rak Tulkhesh include
brutal raiders who embrace lives of endless violence,
but also those who spread hate and strife—anything
that stirs up harsh conflict where there might otherwise
be peace.
The prison of Rak Tulkhesh has been shattered, and
his influence is spread across Khorvaire; however, he
has a strong presence in the Demon Wastes and his
Carrion Tribes are always thirsty for bloodshed. His
speaker, Mordakhesh the Shadowsword, is a respected
member of the Lords of Dust and a brilliant military
strategist.
Source: Chronicles of Eberron
Rak Tulkhesh embodies the hatred and blood lust that drives mortals to war. If he is ever released, riots and battles would immediately spread across the land around his prison. His exarch is Mordakhesh the Shadowsword, a powerful rakshasa dread knight who has agents hidden among the armies of every nation in Khorvaire, in addition to an army of barbarians in the Demon Wastes. If you use Rak Tulkhesh, decide if the commanders of any of the Five Nations are his pawns.
Source: Eberron Campaign Guide
Called the Rage of War, Rak Tulkhesh is the incarnation of impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely draconic creature twisted by demonic rage. Covered in iron spikes protruding from his bleeding flesh, this overlord looms fifteen feet high at the shoulders, and his wings span over forty feet. While in combat, Rak Tulkhesh roars in rage as new weapons are spawned from his body, called forth by the Rage of War to slaughter all who dare stand before him.
Khyber Shards. Rak Tulkhesh’s soul is divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can’t bring his full power to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of soldiers and civilians alike, whose actions then weakened the overlord’s bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied cities, the hatred against warforged and Cyran refugees, the calls for a return to war—all these things bear the mark of Rak Tulkhesh’s malign influence.
Minions of Rak Tulkhesh. Any organization that fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord’s follower’s is the rakshasa Mordakhesh the Shadowsword—Rak Tulkhesh’s exarch among the Lords of Dust, who commands a host of fiends exerting the overlord’s will across Khorvaire.
Source: Rising from the Last War
It is only in conflict that we find ourselves. We can only know our strength when we measure it against another. Laws are traps laid by the weak to control the stronger; anything you can take with fist or blade is yours by right.
The overlord Rak Tulkhesh embodies the fear of war and bloodshed, whether as a victim of violence or losing oneself to bloodlust and rage. The cults of Rak Tulkhesh include brutal raiders who embrace lives of endless violence, but it also includes those who spread hate and strife—anything that could stir up harsh conflict where there might otherwise be peace.
While most of the Orphan King’s cults are driven by ruthless aggression, they could also believe they are serving a greater good. A corrupted cult might truly be determined to bring down bandits that are preying on innocents; they are simply driven by the delusion that there are no other alternatives to bloodshed. Another common delusion is that the current world must
be cleansed in bloody battle to clear the path for a peaceful world—these cultists are only fighting today so that their children may know peace tomorrow.
The Rage of War has a particularly strong following among the Carrion Tribes of the Demon Wastes, but he has drawn strength from the Last War and cults can be found anywhere in the Five Nations, especially in communities that suffered serious losses during the war. Just as Katashka differs from the Keeper, Rak Tulkhesh is different from the Three Faces of War. Rak Tulkhesh isn’t a god of war who guides the hands of each soldier; rather, he drives aggression and revels in the bloodshed, regardless of who wins or loses.
Forces. The Rage of War has fiendish servants among the Lords of Dust, including rakshasa, narzugons, merregons, and other devils and demons. But Rak Tulkhesh’s forces are primarily mortal. In addition to the Carrion Tribes of the Demon Wastes, many of the minotaurs of Droaam revere Rak Tulkhesh in the guise of the Horned Prince. The Znir Pact gnolls have broken ties with fiends, but there are still many gnolls—especially in the Demon Wastes—bound to the Rage of War.
Gifts. Rak Tulkhesh arms his champions with magical weapons. The most powerful might be forged in Ashtakala or relics of the Age of Demons, but on a lesser level, Rak Tulkhesh’s cults have an uncanny talent for finding arms dealers and securing the best weapons available within a particular region.
Character Ideas. The barbarian is the iconic champion of Rak Tulkhesh, and as a cultist, you could be a proud minotaur dedicating your kills to the Horned Prince, or a human or tiefling from the Demon Wastes who’s left your treacherous land behind. The Hexblade warlock is a possible path for a cultist bound to Rak Tulkhesh; your weapon could be an artifact from the Age of Demons, forged by Mordakhesh the Shadowsword. Do you revel in your powers, or is your blade a curse? Perhaps it will take a life once a week, and if you don’t kill someone who deserves it, you know the blade will kill an innocent.
Story Ideas. Like Bel Shalor, plots tied to Rak Tulkhesh can focus on escalating tensions in the aftermath of the Last War; the primary difference is that Bel Shalor’s cultists may promote more nuanced inquisitions, while Rak Tulkhesh will inspire mob violence. Locals could unleash their rage on Cyran refugees or warforged, believing they threaten their livelihoods. Revenants could claim to be the spirits of heroes returned to right ancient wrongs. A charismatic leader could inspire a community to rise up against oppression—fighting bandits or a tyrannical local lord. It’s a noble cause, but how many people will die in the violent uprising that follows?
Source: Exploring Eberron
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