1. Organizations

Order of Knights Templar

Paramilitary

The Order of Knights Templar is the militaristic branch of the Church of the Silver Flame. This branch contains more sub-orders than the others, with each sub-order devoted to a particular interpretation of the central beliefs of the Church of the Silver Flame and usually a fighting style to accompany that creed. The primary mission of the Knights Templar is to fight against supernatural horrors.

Within Thrane, Knights Templar serve as the primary military and law enforcement, although some duties are shared with the Crown Knights of Thrane. Most punishments in Thrane are community oriented - thieves pay restitution and then go for a stint in the pillories, while more serious crimes carry the threat of capital punishment. However, all criminals are offered a chance at redemption in the Church. This isn't a get out of jail free card - criminals who choose this option are held accountable to their service. Still, the offer manages to convert many would be ne'er-do-wells to upstanding members of the community.

Source: Politics of Thrane


The order of knights templar is currently represented on the council by Cardinal Baerdren ir’Davik (LG male human paladin 5/exorcist of the Silver Flame 5), who also holds the rank of Grand Master of the order. Baerdren is an exemplary templar, utterly dedicated to the mission of the order and often chafing at the political and bureaucratic responsibilities his position on the council demands of him. However, he considers the role a sacrifice worth making, for he fears that if he were to give up his seat on the council, it might go to his seneschal and rival, Ofejjaia of Korth. Ofejjaia (LN female human cleric 8 Silver Flame) has other issues on her personal agenda besides advancing the cause of the knights templar, and Baerdren fears she would drive the order into obsolescence or banishment if she were placed in charge. He keeps her at his side as a deputy and advisor, primarily to keep an eye on her—though he admits she is wise and has made many good decisions on behalf of the order.

Beneath Cardinal Baerdren, seven commanders govern the knights of the order. These commanders carry the following titles: Commander of Aundair, Commander of Breland, Commander of Cyre, Commander of Karrnath, Commander of Thrane, Commander of Foreign Lands, and Commander of the Seas. The positions were established before the Last War, so they refl ect the divisions within the Kingdom of Galifar rather than the modern nations of Khorvaire. The Commander of Karrnath still has jurisdiction over templars in the Mror Holds, for example. The assistants to these commanders carry the title of marshal, but no real rank exists beneath them other than knight templar, held by the majority of the membership.

Knights templar are free to wander the world in pursuit of the order’s aims. When leaving the jurisdiction of one commander and entering that of another, it is a knight’s responsibility to promptly report to the commander of the new area, in case that commander has a pressing need for a knight to perform a mission. The commanders try to keep each other informed about where knights are operating and what they are doing, but this system works better in some places—and between some commanders—than others.

The Puritans sect is disproportionately well represented among the knights templar. These fervent followers of the Silver Flame cling to literal interpretations of every word uttered by the Voice of the Flame and believe in the radical social and political transformation of the world, remaking it as a theocracy in the image of Thrane. Though they are a small segment of the overall church, they make up somewhere between a quarter and a third of the knights templar, including three commanders.

Source: Player's Guide to Eberron


The Order of the Knights Templar is the military branch of the Church of the Silver Flame. Supernatural creatures come in many forms, with many different strengths and weaknesses, so a diverse and varied organisation is required to repel them. To this end, the Knights Templar is made up of many sub-orders, each specialised in fighting a particular kind of enemy.

During the Last War, the Knights Templar within Thrane became the country’s primary military force and law enforcement. This muddied their mission, but they are expected to pursue it above regional or national conflicts. When a fiendish or otherwise supernatural threat presented itself, the templars of Thrane almost always joined forces with their counterparts in other nations to oppose the threat.

Source: Sarhain's Guide to the Silver Flame

As a Patron

The Church of the Silver Flame includes three orders of clergy: ministers who tend congregations, friars who spread the faith, and templars who fight evil in the flesh. Your group has been ordained as templars and sent into war against the forces of evil.

As templars of the Silver Flame, you have distinctive silver tabards to wear over your other clothing or armor. You also have the privilege of using a knightly honorific before your name (typically “sir” or “lady”), and you are immediately recognized as a knight, an agent of the church, and effectively a lesser member of Thrane’s aristocracy. This status guarantees the good will of members of the church and citizens of Thrane, but carries less weight and might even provoke animosity outside Thrane.

Hierarchy. The order of the Templars of the Silver Flame is represented on the Council of Cardinals that serves as the governing body of Thrane and the church. Seven commanders govern the knights of the order under the Grand Master’s leadership: one for each of the Five Nations of old, one for foreign lands, and one for the seas. Their assistants carry the title of marshal, but no real division of rank exists beneath them.

Knights templar are free to wander the world in pursuit of the order’s aims. When leaving the jurisdiction of one commander and entering that of another, it is a knight’s responsibility to promptly report to the commander of the new area, in case that commander has a pressing need for a knight to perform a mission. The commanders try to keep each other informed about where knights are operating and what they are doing, but this system works better in some places—and between some commanders—than others.

Allies. The other two orders of the Church of the Silver Flame’s clergy—ministers and friars—staunchly support the knights templar. Even when there is rivalry among the leaders of these orders and other officials of the church, the rank and file members support each other regardless of order. You can count on these clergy to help you secure spellcasting services, and to offer you other material aid within reason.

Enemies. Since the order of knights templar is sworn to exterminate supernatural evil, such creatures are always hostile when they recognize a knight templar. The following groups and creatures viciously oppose the templars of the Silver Flame:

  • Fiends and Undead. Unnatural beings loathe templars, as they represent everything these foul creatures despise—light, life, hope, and good. These menaces sometimes go to great lengths to trap and destroy templars, and fiends take particular pleasure in corrupting the faithful to evil.
  • Lycanthropes. All types and alignments of lycanthropes have a particular hatred for the Church of the Silver Flame, thanks to the crusade that nearly exterminated their kind over a century ago. Shifters are uncomfortable with the templars for the same reason.
  • The Order of the Emerald Claw. Tied as it is to the Blood of Vol and the worship of the undead, the Order of the Emerald Claw opposes the Church of the Silver Flame and its agents in the world.

Patron Benefits

With a religious order as your group’s patron, you gain the following benefits:

Divine Service. In times of need, your group can appeal to the priests of your faith for magical aid. A cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components needed for the spell, so long as you can demonstrate your need and are in good standing with the church.

Equipment. Each member of your party has a holy symbol or druidic focus, even if it isn’t needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith.

Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.

Build Your Group

Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example. Regardless of your origins, consider the following roles for the characters in your party:

Fixer. The Fixer might work for a religious order for entirely non-religious reasons. This character does the order’s dirty work and clears away its problems. It’s entirely possible for an entire party to be made up of Fixers, but rogues and fighters are especially well suited to this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf.

Prophet. The Prophet is a visionary with a more-or-less direct connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect this character’s divine connection. The Prophet is often a cleric or druid, but could also be an NPC with no real adventuring skills, who needs the group’s protection.

Scholar. The Scholar brings academic knowledge to bear in the religious order’s work, often in the form of proficiency in History and Religion. This character might be an expert on ancient ruins or know all the weaknesses of the demons they are hunting. Characters with access to divination magic (including clerics with the Knowledge domains as well as wizards) might excel at this role. Many Scholars come from the sage background. Unlike the Prophet and Zealot, the Scholar isn’t necessarily devout, just knowledgeable.

Teacher. Those in this role spread the teachings of the faith. This isn’t usually an effort to win converts—though it can be, especially in the case of the Church of the Silver Flame—but rather the task of encouraging people to live according to the highest ideals of faith. Proficiency in skills such as Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the entertainer background into the service of their faith.

Zealot. Dedicated to smiting the foes of the faith, the Zealot focuses on combat above all. Clerics, druids, and paladins make iconic Zealots, but any character can play this role; there are barbarians whose fury is fueled by their devotion, and rangers sworn to track down the enemies of the faith. The soldier and folk hero backgrounds are well suited to such champions of the faith.

Religious Order Contacts

Your primary contact within the religious order is usually some kind of priest—not necessarily a cleric or druid, but someone who holds a priestly office and a position of some authority in the hierarchy of the organization. This person might direct you and your adventures according to their interpretation of divine will, or they might trust the gods to lead you to do what needs to be done. Of course, some priests (as well as lay functionaries) are more interested in their own agendas than any supposed divine will. Consult the Order Contact table to determine your liaison within the religious order.

Order Contact

d8 Contact
1 A cloistered priest with little worldly experience who doesn’t really understand what you do but seems to approve of it anyway
2 A cynical priest who thinks nothing you do makes any difference in the grand scheme of things
3 A zealous priest who is constantly urging you to do more and do it better
4 An ambitious priest who views you as a ticket to advancement in the hierarchy
5 A retired adventurer who would rather do your work than direct you in it
6 A pious priest who sees the hands of the divine in every event, even the actions of unbelievers
7 A devout lay person who envies the magic and power your group wields
8 A practical functionary who tries to keep your work isolated from the knowledge and influence of the priests

Hierarchy

Some religious orders are viewed with suspicion by the priestly hierarchies of their faiths; others are viewed as champions who act as the gods’ hands in the world. Within a religious order, some members are highly respected while others are seen as dangerous for one reason or another. What is your relationship to the hierarchy you’re a part of? Is your entire order held in particularly high or low esteem? Or does your adventuring party stand out from the larger order for some reason? Is your behavior in line with the expectations of your religion, or is it unorthodox in some way? Reference the Order Reputation table to determine how you’re viewed by your larger religious institution.

Order Reputation

d6 Reputation
1 Faithful Few. You are seen as righteous crusaders, upholding the highest ideals of your faith and doing the gods’ work in the world. Your deeds and methods are rarely, if ever, questioned.
2 Respectable. Your behavior and beliefs are in line with the hierarchy’s expectations. As long as you stay in line, no one gives you trouble.
3 Troublemakers. You attract unwanted attention to your order or hierarchy from outside, so you are under a great deal of pressure to keep a low profile.
4 Rebels. You flout the dictates of your hierarchy—even if it’s for just reasons. Your superiors constantly try to rein you in.
5 Reformers. You bring a much-needed breath of fresh air into the ranks of your faith. If only more people of faith would act as you do!
6 Anathema. For right or wrong, your behavior and beliefs are viewed as unacceptable, and the hierarchy of your faith actively opposes your work.

Serving the Order

What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you play—which likely shapes the kind of adventures you undertake.

Religious Service

d6 Service
1 Smite Evil. You battle evil in your order’s name.
2 Fight for Freedom. You protect the downtrodden from the forces of oppression.
3 Retrieval. Your group seeks sacred relics and holy artifacts on behalf of your church.
4 Root Out Corruption. You are charged with finding corruption within the hierarchy of your own faith.
5 Exhortation. You work with the faithful at a grassroots level to get them to uphold their high ideals.
6 Dirty Work. As the radical zealots of your order, you sin so the other members of the order don’t have to.