Asmodeus is consolidating his strength, and he has neither the power nor the desire to challenge the Chamber, the Lords of Dust, or any of the other ancient forces afoot in Eberron. Rather than investing heavily in one grand scheme that could draw the eye of powerful foes, he is making pacts across the world. Here, fear is his ally. In western Breland, he promises witches the power to defend themselves against the monsters of Droaam. In Q’barra, he plays on settlers’ fears of the Poison Dusk. The Mourning, Khyber, the Ashbound, Darguun, Valenar, the next war . . . there are many things to fear in Eberron, and an infernal pact can give you the power to defend yourself. All it costs is your soul, and perhaps a favor or two. When fear doesn’t work, greed often will. Many in the Aurum are willing to bargain with fiends to gain an edge on a dragonmarked competitor.
Although different covens might share an infernal patron, this doesn’t imply any sort of communication or loyalty between them. A bargain with a fiend is a personal path to power, not a religion. Beyond this, the fiends receive their payment (the warlock’s soul) regardless of whether the schemes of the coven succeed or fail. This allows adventurers to face powerful infernal forces without being caught up in massive schemes or drawing the anger of mighty enemies. When heroes kill an infernal warlock, Asmodeus collects her soul; far from spoiling Asmodeus’s plans, the adventurers have added to his wealth.
Baator is a mystery even to the sages of Eberron. Until recently it was known only to those angels devoted to the Sovereign Host, and the Inspired and the Lords of Dust know little about it. A worshiper of the Sovereign Host who makes a hard Religion check knows that Baator is some sort of inescapable astral prison. A hard Arcana check provides simple details about the archdevils, primarily those that fell from grace and vanished.
An infernal pact is the common way that Baator influences Eberron. A fiend provides mystical power to a mortal, who uses it as he or she sees fit. Although infernal pacts have been around for centuries, they have become vastly more common since the Mourning, and devils can be involved in many ways aside from pacts. Consider the following.
- A dragonmarked heir carves out a tiny nation in one of the wilder regions of Khorvaire, supported by infernal legions and a diabolic power behind this makeshift throne.
- A businessman has remarkable success and somehow knows all his rival’s secrets; this is the work of his fiendish advisor.
- A village once troubled by bandits is now shunned by these outlaws. Bandits avoid the place because a group of devils is protecting the town, but the villagers must sacrifice one of their own to the fiends every few months as payment for this protection.
- The Church of the Silver Flame has discovered the spread of infernal pacts and believes that this activity must be suppressed. A true witch hunt is about to begin. Do the adventurers help, or do they oppose it?
- A cleric of the Sovereign Host is asked to investigate the theft of a number of ancient artifacts connected to Aureon, which leads to Sovereign temple ruins in Sarlona and Xen’drik. Asmodeus is gathering relics connected to the time before his fall, but why?
- A cult of assassins is using a variation of the Keeper’s Fang blades—weapons that capture the souls of their victims and send them to Baator. Can the adventurers get to Baator to recover the soul of a victim?
- A handful of devils slipped out of Baator during the Mourning. They have allied with a criminal guild in one of the major cities of the Five Nations and are clashing with Daask and other established forces.
- The forces of Daanvi rarely act on Eberron and have little curiosity about Baator. However, one angelic sage in Aureon’s Vault wants to know more and asks a paladin of Aureon to serve as its personal agent in these investigations.