A majority of the drow in Xen’drik pay homage to Vulkoor, believed by some scholars to be an aspect of the Mockery. Pictured as a massive scorpion or as a handsome, well-toned male scorrow (see page 81), Vulkoor is often shown hunting, fighting against giants, or bearing an entire drow village on his back as a scorpion carries its young. The faith of Vulkoor takes on many forms, varying from tribe to tribe. Three common types of worship exist in Xen’drik, although others are certainly practiced.
Regard less of how Vulkoor is viewed or worshiped, clerics of the scorpion god have access to the same domains as those granted by the Mockery. Unlike clerics of the Mockery, drow who worship Vulkoor treat the drow scorpion chain as their favored weapon.
Vulkoor the Hunter: The most common form of worship presents Vulkoor as the drow ideal—a skilled and crafty hunter, fearless in the face of any challenge, and protective of the drow people. Like their deity, tribes who revere the hunter are self-suffi cient. They are often nomadic, relying on their hunting skills to keep them fed. These drow pay homage to Vulkoor by their actions, as well as through lengthy recitations of the deeds of the god and the heroes who follow him.
Vulkoor the Wrathful: Although their numbers are fewer than those who worship Vulkoor the hunter, those who revere the deity’s wrath are far more dangerous to any explorers who cross their path. These drow are fearful of their god and seek constantly to appease him. They attribute the fall of the giants to his actions and wish to avoid similar retribution. Their prayers to Vulkoor are often accompanied by living sacrifice—ideally of those explorers who dare trespass in the god’s holy lands. Thankfully, these drow are less nomadic than most, and their territories can be avoided.
Vulkoor the Cunning: Some drow view the entire continent of Xen’drik as their inheritance, believing that Vulkoor guides their endeavors to reclaim its glory. These drow are universally xenophobic, since Vulkoor’s worship teaches that all foreigners enter Xen’drik to rob the drow of their destiny. Unlike other tribes, these drow do not shy away from the wonders of the past but uncover and learn to use ancient magic and relics.