- Respite’s undead problem seems endless; when one undead creature is destroyed, another rises within days. In newer tombs, traps and wards are as much to keep the undead within as they are to keep tomb robbers out. House Jorasco believes that something within Delera Omaren’s tomb is preventing the dead from resting in peace. Only recently have the means been found to open the tomb’s great door. Someone needs to venture within and put an end to this plague of undeath.
- Someone is meeting sun-hating representatives from the undercity in the Garden of Respite. The Storm Lords want this investigated to the fullest extent; it could represent a threat to the city and to their dominion.
- The herbalists of Respite regularly bring back plants from the continent’s interior for examination. This time they have brought back something dangerous, something that is growing rapidly and corrupting the Garden of Respite’s other plants, making them poisonous or carnivorous. Brave volunteers are needed to venture within before the entire district is overgrown.
As you pass beneath the great arch, covered in flowering creepers, and enter Respite, you are surrounded by the sweet scent of blooming flowers.
Here the ruins, plant life, and new buildings seem harmonious, one flowing into the next. Even the floating rubble—fragments of long-forgotten majesties—play their part, covered in blooming plants and small trees.
Because of its many majestic ruins and large amount of floating rubble, sages believe Respite was the wealthiest part of the ancient city. They know it was later the seat of power for giant chieftains and pirate lords. These past glories now exist only as monuments and graveyards: the tombs of pirate captains, the mausoleums of giants, the wreckage of old thrones. Today the ward is devoted to healing and funerary rites.
For adventurers and explorers, Respite is a place where they can recover their strength and equip themselves, and the ancient tombs beckon, elaborately warded but rich with treasure. Sometimes subsidence destroys one tomb but reveals another, and old dangers emerge into the realm of the living.