1. Organizations

Storm Hammers

Crime Syndicate

At a glance, the members of the Storm Hammers seem to have little in common. A few have the physique one might expect of street toughs, but most seem to be typical commoners—bartenders, farmers, blacksmiths, and the like—and many wear the clothes of these professions. But time spent in the company of the Storm Hammers (were such an experience possible) would reveal the traits that they all share: an utter disregard for law or morality, an inclination toward casual cruelty, and a seeming lack of concern for their personal safety. The Storm Hammers are true sociopaths, monsters in human form more terrifying than any ogre or zombie.

The Storm Hammers claim to be survivors of the Mourning, the event that destroyed the nation of Cyre. The events they witnessed on the Day of Mourning were horrifying and gruesome, though the Hammers relate these tales with the same equanimity another person might use to discuss the weather. If these stories are true, it would hardly be surprising for these people to have been driven mad by their experiences. But there might be more to it than that. The Hammers weren’t Cyran soldiers or wizards; most were simply commoners. But following the Mourning, they found themselves with new talents—dark magic and combat abilities born of simmering rage. Even though they are a relatively small gang, these abilities make the Storm Hammers a threat to much larger groups, and their full capabilities remain to be seen.

It might be logical to expect the Storm Hammers to sympathize with Dannel's Wrath but the Hammers are anything but logical. They have no interest in a new Cyre or a unified Galifar. Those who lacked the strength to survive the Mourning deserve nothing more than death. The Storm Hammers view themselves as the first children of a new generation. They saw the end of the world and survived, and now they see themselves as beyond any mortal law.

The Storm Hammers are completely unpredictable. They are capable of acts of astonishing violence and cruelty. Sometimes they seem to be motivated by greed, whereas at other times simple boredom drives them. The Storm Hammers have been touched by the Mourning, and some whisper that a darker force guides them—a sinister spirit that links them together, with a secret agenda that draws would-be members to Stormreach.

Miraan is the charismatic leader of the Hammers. Through the use of her devil’s tongue and charm invocations, she is capable of causing considerable chaos without resorting to her deadly eldritch blasts. If threatened, she retreats using flee the scene. Rumor has it that she keeps a menagerie of living cantrips and other creatures of the Mournland in her hideout. Some believe that Miraan’s powers are far greater than she has revealed; she likes to claim that she is linked to the Mourning itself, and a DM looking for a recurring villain could increase her abilities with each encounter.