Items that are scarce in the outside world can be found in relative abundance in Ahdryatmin by those who know where to look. Reward adventurous PCs with rare elements, exotic herbs, and unusual spell components. Many such objects might be valuable in the various keeps of Adar. The intelligent inhabitants of Mountainsoul won't have coins, but they should have gems, art objects, and even magic items.
A valley of fertile soil and abundant life exists at the heart of Adar, covering about 400 square miles. Adarans call this place Ahdryatmin or "Mountainsoul." A huge manifest zone tied to Lamannia (all druid spells are extended within Ahdryatmin's boundaries), Ahdryatmin is an ancient holy site to most Adarans. Few live there despite the land's richness, for dangers lurk among its lushness.
All forms of life known to Lamannia can be found in Mountainsoul's trees, hills, and waterways. These creatures attack anyone who wantonly abuses the land. Rare and potent herbs and elements can be found as well, along with exotic foes and mysterious hermits. The secrets of Mountainsoul are many.
Would-be Haztaratains must visit Mountainsoul as Haztaratai did in the kalashtar's early days. They seek the center of Ahdryatmin, wherein dwells a creature from which the place draws its name. This elemental fey, a spirit of the land (60 HD; MM2 189), is usually found only on Lamannia or Thelanis. The spirit Ahdryatmin is as old as Adar, and many believe it to be close to the draconic Prophecy. It often tests those who visit it, invisibly controlling the weather and the ground, and sending denizens of the manifest zone to meet and foil travelers. Those Haztaratains who leave Mountainsoul alive are seen as the chosen of Ahdryatmin.