Wall and Barbicans: Mokush's wall is an edifice of earth and stone built to withstand an attack from Syrkarn that has never come. It is about 30 feet thick, and its inside halls are big enough for ogres to fit through. While the officers of Mokush are almost all humans or shifters, the ogres are expected to form a militia if the town is attacked.
The gate towers are massive structures obviously built by giant hands. Each houses a small indoor courtyard overlooked by murder holes and two portcullises. All the barbicans have ballistae.
Monolith: In the center of Mokush stands a monolith that is smaller than those commonly seen in the bastions of Riedra. The village's two large wells flank the structure.
This monolith is only about 60 feet wide and 200 feet tall. A mute representative of the Path of Inspiration, the "small" monolith is still a point of pride for the ogres. They and their priest gather at the monolith for the Feast of Founding, sharing the customary meal in the large community hall south of the hanbalani.
Unknown to most of Mokush, the hall has a secret area underneath, dug secretly from the mines. In this secret chamber, the members of the Horned Shadow meet and plan to free Mokush. Stored here are a good amount of Khyber dragonshards (some tainted), iron bars, and finished weapons.
Town: In the town, ogres live communally in small buildings, each rotating living spaces regularly to better know one another. Ogres are usually segregated by gender, though some groups are allowed to mingle on a schedule dictated by the Inspired long ago. New ogres are essential to keeping Mokush alive. The races of Mokush do not mix, though—the Path of Inspiration forbids such behavior.
Manor: In the deepest section of Mokush, walled away from the ogres and protected in the west by a tall mesa, live the elderly Chosen lady Galshani and her small staff. Many of the buildings in this compound are empty, showing signs of neglect. However, Galshani maintains a stable of quorbound creatures that she dearly loves, including horses, hounds, and even a few birds. Those few who care for the animals are the luckiest of citizens in Mokush, treated better by Galshani (and Yrnuxi in her stead) than any others.
Yrnuxi and the inner circle of the Horned Shadow have a secret shrine under the manor, which can be entered from the mines as well. This foul place is dedicated to fiends. It's also where Yrnuxi keeps some magic items she has managed to acquire in clandestine trades with dromites from the nearby city-hive Talcheka.
Watch Towers: On rotating shifts, ogres stand watch at these squat towers set atop pinnacles of red rock. The towers cannot be accessed other than by climbing the rough stone or flying. Within the towers are stores of stones for throwing and horns for warning the town. Most ogres see their time on watch as a restful reward, and they don't shirk their duty.
Mine and Quarry: Behind a stone wall thinner than the main fortifications and a small watch tower is Mokush's mine. Iron is the principal product of the excavation, but a few years ago the ogres stumbled onto small deposits of Khyber dragonshards. Mokush is supposed to export all such shards, but Yrnuxi has been skimming the production and replacing a few of the shards with tainted ones she has received from the dromites.
The upper level of the mine is also a quarry. Here the ogres dig and cut blocks of rock to ship to other parts of Riedra. Red blocks from Mokush can be found in buildings as far away as Dar Jin.
Ruins: The ruins of an ancient village stand near the mine. Mokush's ogres have tumbled most of it to the foundations and plundered the structures for useful building materials. The place is abandoned.