A beacon of light and purity, the Sun Orb is a large Siberys shard that has absorbed significant energy from an Irian manifest zone. The Sun Orb may be of particular importance in the defeat of Masvirik, uniquely capable of overcoming the overlord’s dark powers. The overwhelming light of the Sun Orb vaporized armies of Dhakaani warriors in addition to being instrumental in the defeat of the fiend Achuak the Heartless.
Random Properties. The Sun Orb has the following random properties.
- 1 minor beneficial property
- 1 major beneficial property
Daybreak. When you cast a spell with a spell slot and have all other spells slots of that level still available, you have advantage on any attack rolls with that spell and targets of that spell have disadvantage on saving throws against it.
Morning Light. Once per day you can use the Sun Orb to cast the sunbeam spell (Save DC 18).
Eternal Dawn. The Sun Orb gives off 60 feet of bright light and another 60 feet of dim light beyond that.
Destroying the Sun Orb. The Sun Orb can only be destroyed on a moonless night.