Situated on the eastern coast of Q’barra, the Sunscale Clan is led by Kava’sora Vadula Sunscale (she/her), a wise cleric and disciple of the Lightkeeper. The Sunscale clan has positive relationships with the many lizardfolk tribes of the Cold Sun Federation that occupy the land to the north. While most clans are dismissive of the lizardfolk, the Sunscale engage with them in the endless hope that the lizardfolk will abandon their “primitive” beliefs.

Due to their distance from New Galifar, the Sunscale clan doesn’t have a significant relationship with its lords, but the proximity of the Sunscale Clanhold to the coast has allowed its outlying villages to establish light relations with the sailors of the Lhazaar Principalities. The official policy of the Sunscale clan has been to conceal their magical sophistication from the softskins that occasionally come to trade, all the better to manipulate them and avoid their intrusion on Sunscale territory. With the gradually developing relations to the west, it’s only a matter of time before one of the principalities takes a more proactive role in the region in search of treasures.

Elder Kava’sora has grown suspicious of High Elder Bhisma’s alliance with New Galifar. She suspects that King Sebastes is manipulating the High Elder and plans to take advantage of the dragonborn clans when the opportunity presents itself.  Other leaders have thus far dismissed her as misreading the situation and merely being jealous of the Flamebrow clan’s leading position.

The champion of the Sunscale Clan is Rhogar Mulhotra Sunscale (he/him), a disciple of the Lightkeeper. Rhogar wields the Sun Orb, an arcane focus that can channel the pure power of the sun.

Source: Scales of Q'barra

Sun Orb

A beacon of light and purity, the Sun Orb is a large Siberys shard that has absorbed significant energy from an Irian manifest zone. The Sun Orb may be of particular importance in the defeat of Masvirik, uniquely capable of overcoming the overlord’s dark powers. The overwhelming light of the Sun Orb vaporized armies of Dhakaani warriors in addition to being instrumental in the defeat of the fiend Achuak the Heartless.

Random Properties. The Sun Orb has the following random properties.

  • 1 minor beneficial property
  • 1 major beneficial property

Daybreak. When you cast a spell with a spell slot and have all other spells slots of that level still available, you have advantage on any attack rolls with that spell and targets of that spell have disadvantage on saving throws against it.

Morning Light. Once per day you can use the Sun Orb to cast the sunbeam spell (Save DC 18).

Eternal Dawn. The Sun Orb gives off 60 feet of bright light and another 60 feet of dim light beyond that.

Destroying the Sun Orb. The Sun Orb can only be destroyed on a moonless night.