The oldest human settlements in Karrnath lie along its northern coast, as sailors from Lhazaar (whether intentionally or unintentionally) ventured west of the Hoarfrost Mountains. The imposing expanse of the Karrnwood isolated it from the kingdoms to the south, leaving Narath out of most of Karrn the Conqueror’s warmongering. This also led to Narath becoming a sort of refuge for marginalized people; while the land is harsh, respect was earned through deeds rather than ties of ancestry or family. Karrn’s expansionism did eventually bring Narath into the fold, but with the recognition that any campaign to conquer the northern coast would be extremely costly for both sides.
Originally a disparate collective of northern fishing towns, Narath only began to evolve after Galifar I’s son, Karrn, began to create structure throughout the land he governed. The largest port town, Narath, was elevated to the seat of a new duchy under the rulership of the newly minted ir’Tanar family. These moves set the stage for the Galifar-Lhazaar war that began in 28 YK; the shipyards of Narath were infused with money so they could construct and repair the warships Galifar needed to force the Lhazaar princes to heel.
Under the Kingdom of Galifar, improvements in arcane science made life in Narath both more comfortable and more profitable. Fishing moved from being primarily for sustenance to primarily commercial, as ships brought back more fish each summer, and those fish could more easily and safely be transported to distant markets or preserved for other parts of the year. Agriculture still struggled, as effects like plant growth are a blind spot for arcane magic and dragonmarks.
Prior to his death and the onset of the Last War, King Jarot bolstered the armadas of both Aundair and Karrnath, fearing some unknown terror might strike from the Frostfell across the Bitter Sea. These renewed navies were immediately utilized by their princes, with Karrn I and Wrogar contesting each other in the resource-rich waters. The docks of the city of Narath held the largest of Karrnath’s northern shipyards, constantly processing lumber brought up from the Karrnwood and turning it into new and improved warships.
The city of Narath was besieged several times during the war, but it was in 989 YK that Aundair successfully landed assault forces and razed the city. The Burning of Narath may not be the most iconic of the war’s disasters—Karrnath’s razing of Shadukar earlier that year was far fouler and occurred to a more populous city—but it nonetheless stained the continent in blood. Arcane fire from Aundair spread rapidly through the wooden houses of the city, indiscriminately burning military and civilian infrastructure alike. The magically enhanced fire rapidly outpaced people’s ability to flee the city, leading to tens of thousands of civilian deaths.
In the near decade since the Burning of Narath, commercial activity in the Bitter Sea has recovered but the city has not. The city’s Fernian manifest zone tore open on the Day of Mourning, allowing salamanders to spill through and decimate reconstruction efforts. Karrnathi scholars blame the Aundairian war magic for weakening the ethereal veil that separated the city from the plane of fire, but whatever the cause the port is currently unusable.