The Divine Powers of the Inner Sea
The gods of Golarion are as varied and contradictory as the mortals who worship them. Some inspire through acts of creation and mercy; others demand obedience through fear and raw power. A few simply are — forces of nature given names and faces by those who need something to pray to when the world stops making sense.
What follows is not a complete accounting of every divine power in existence. Scholars at the Pathfinder Society have catalogued hundreds. This is the handful that matter here — the gods whose names come up in tavern arguments, whose symbols hang over doorways, whose priests walk the roads and whose enemies lurk in the shadows of this campaign's world.
The Major Deities
- Gorum, Our Lord in Iron, Our Lord in Iron — God of battle, strength, and weapons. Where there is war, Gorum is watching.
- Desna, The Wandering Star, Song of the Spheres — Goddess of dreams, luck, stars, and travelers. The oldest of wanderers.
- Sarenrae, The Dawnflower, The Dawnflower — Goddess of healing, honesty, redemption, and the sun. Light that burns as readily as it heals.
- Lamashtu, Mother of Monsters, Mother of Monsters — Goddess of madness, monsters, and nightmares. The mother of things that should not be.
- Rovagug, The Rough Beast, The Rough Beast — God of destruction, disaster, and wrath. Imprisoned beneath the world. Waiting.
Other Traditions
- The Mythos of the First Kings — Ancient traditions predating the modern pantheon, preserved in fragments and oral history.
Regional & Racial Pantheons
Beyond the widely worshipped deities above, many regions and peoples maintain their own divine traditions:
- Divine Pantheon of Molthune — The gods who hold sway in the iron heart of the campaign's starting nation.
- The Kender Pantheon — Five deities as seen through the eyes of a people who think "forbidden" is just a suggestion.