This remote island at the northeast corner of the maps is one of the world's most unique locations. A place filled with mystery, danger, and non-sensical creatures. The land here was imbued with extreme amounts of Fey energy, mixing with the land's magic, becoming fey magic and giving birth to fey creatures or altering previous ones with fey attributes. Many want to travel there but few can. Its fey magic and inhabitants do not allow creatures of the rest of the world to enter. Those who might illegally find their way there, are often imprisoned or sent back. Swirling winds and abnormal currents, make ship passage insanely difficult. Only through magic means, do some find their way there, and very few of those ever return. The few who have returned speak of weird creatures filling those lands: fairies, satyrs, hags, sprites, treants, unicorns, eladrin, and redcaps.
The island features grey-colored beaches, leading to lavender-colored mountains that surround the purple interior of the island. Filled with fluorescent cyan forests, the center goes lower than the sea level. The further in you are into the land, the stronger the effects of the fey energies are. The soil is rich in magic but normal magic seems to often misbehave.
- Ruling Body: Three Queens — Queens of Dawn, Dusk, and Twilight — appointed by the fragment Nimrodel at the end of the 2nd era.
- Authority Figures: Nimrodel (fragment/leading figure), the Three Queens.
- Enforcement: The island itself — fey magic and hostile creatures repel most intruders.
- Law Type: Fey sovereignty — those who enter without permission are imprisoned or expelled.
- Major Peoples: Fey creatures — Eladrin, Fairies, and Satyrs appear to be the majority in settlements.
- Minor Peoples: Hags, sprites, treants, unicorns, redcaps, and other fey-touched beings.
- Social Notes: Creatures here are wholly dependent on the land's fey energy; they cannot survive elsewhere.
- Fairy's Rest has kept its borders closed throughout its history, easily defending against the Eratus Empire's attempts of invasion.
- Main Trades: None — completely isolated; no trade with the outside world.
- What Locals Care About: Preserving the fey energy of the land and keeping outsiders out.
- Who Holds the Coin: N/A — fey society does not operate on conventional currency.
- Lavender mountains, fluorescent cyan forests, a center below sea level — an absurdly colorful, otherworldly landscape.
- Swirling winds and abnormal currents make ship access nearly impossible without magic.
- Normal magic misbehaves — only fey magic functions reliably on the island.
- Common: No ship has ever successfully reached Fairy's Rest by conventional sailing.
- Spicy: The Queens of Dawn, Dusk, and Twilight don't always agree — there are cracks in the unified governance.
- Dark: The fey energy of the island is slowly leaking outward — and where it touches the outside world, reality starts to unravel.
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